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Lines Matching refs:nd1

338 	const tcu::Vec2 nd1 = p1.swizzle(0, 1) / p1.w();
341 const float ka = triangleArea(ndpixel, nd1, nd2);
343 const float kc = triangleArea(ndpixel, nd0, nd1);
397 const tcu::Vec2 nd1 = p1.swizzle(0, 1) / p1.w();
401 const bool xMajor = (de::abs(nd0.x() - nd1nd1.y()));
403 const tcu::Vec2 lineDir (nd1 - nd0);
450 const tcu::Vec2 nd1 = p1.swizzle(0, 1) / p1.w();
453 const float dividend = tcu::dot(ndpoint - nd0, nd1 - nd0);
459 const float divisor = tcu::lengthSquared(nd1 - nd0);