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Lines Matching full:minx

569 bool ShaderCase::checkPixels (Surface& surface, int minX, int maxX, int minY, int maxY)
576 DE_ASSERT((maxX > minX) && (maxY > minY));
580 for (int x = minX; x <= maxX; x++)
953 const int minX = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * width + 1.0f);
961 if (!checkPixels(surface, minX, maxX, minY, maxY))