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146   // Calculate actual frame offsets for all abstract stack objects...
158 // and actual offsets.
429 /// those required to be close to the Stack Protector) to stack offsets.
444 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
487 // First assign frame offsets to stack objects that are used to spill
543 // Resolve offsets for objects in the local block.
606 // Then assign frame offsets to stack objects that are not used to spill
655 // If the frame pointer is eliminated, all frame offsets will be relative to
702 /// register references and actual offsets.