Lines Matching full:bitcast
9 %0 = bitcast i32* %sp0 to <4 x i32>* ; <<4 x i32>*> [#uses=1]
11 %2 = bitcast i32* %sp1 to <4 x i32>* ; <<4 x i32>*> [#uses=1]
13 %4 = bitcast i32* %sp2 to <4 x i32>* ; <<4 x i32>*> [#uses=1]
15 %6 = bitcast i32* %sp3 to <4 x i32>* ; <<4 x i32>*> [#uses=1]
17 %8 = bitcast i32* %dp to i8* ; <i8*> [#uses=1]
44 %2 = load <4 x i32>* bitcast ([16 x i32]* @sbuf to <4 x i32>*), align 16 ; <<4 x i32>> [#uses=1]
45 %3 = load <4 x i32>* bitcast (i32* getelementptr inbounds ([16 x i32]* @sbuf, i32 0, i32 4) to <4 x i32>*), align 16 ; <<4 x i32>> [#uses=1]
46 %4 = load <4 x i32>* bitcast (i32* getelementptr inbounds ([16 x i32]* @sbuf, i32 0, i32 8) to <4 x i32>*), align 16 ; <<4 x i32>> [#uses=1]
47 %5 = load <4 x i32>* bitcast (i32* getelementptr inbounds ([16 x i32]* @sbuf, i32 0, i32 12) to <4 x i32>*), align 16 ; <<4 x i32>> [#uses=1]
48 tail call void @llvm.arm.neon.vst4.v4i32(i8* bitcast ([16 x i32]* @dbuf to i8*), <4 x i32> %2, <4 x i32> %3, <4 x i32> %4, <4 x i32> %5, i32 1) nounwind