Lines Matching full:llvm
3 declare float @llvm.fma.f32(float, float, float) #0
4 declare float @llvm.fmuladd.f32(float, float, float) #0
5 declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>) #0
7 declare double @llvm.fma.f64(double, double, double) #0
8 declare double @llvm.fmuladd.f64(double, double, double) #0
15 %x = call float @llvm.fma.f32(float 1.0, float 2.0, float 4.0) #0
22 %x = call <4 x float> @llvm.fma.v4f32(<4 x float> <float 1.0, float 2.0, float 3.0, float 4.0>, <4 x float> <float 2.0, float 2.0, float 2.0, float 2.0>, <4 x float> <float 10.0, float 10.0, float 10.0, float 10.0>)
29 %x = call float @llvm.fmuladd.f32(float 1.0, float 2.0, float 4.0) #0
36 %x = call double @llvm.fma.f64(double 1.0, double 2.0, double 4.0) #0
43 %x = call double @llvm.fmuladd.f64(double 1.0, double 2.0, double 4.0) #0