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32     The GLX context setup encourages multithreaded applications to
35 to shared objects up to the application.
41 usage with a mutex is both higher performance and easier to
64 Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
72 current to multiple threads, with synchronization of access to
76 Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
79 If ctx is current to some other thread, then
82 If ctx is an indirect context current to some other thread,
86 If ctx is current to some other thread, then
89 If ctx is an indirect context current to some other thread,
94 None. The GLX extension only extends to direct rendering contexts.
127 glXMakeCurrent() when it is already bound to another thread?
129 The context becomes bound to the new drawable/readable, and
136 The intention is to allow multithreaded access to the GL at the
139 is not an option, and synchronizing of GL's access to the GL
140 context between multiple threads is left to the application to do
142 doing multithread_makecurrent to require that other libraries
144 refcounting of the contexts is required to be threadsafe.
146 (6) Does this apply to indirect contexts?
155 3 February 2011 Eric Anholt - updated with resolution to issues 1-3