Lines Matching refs:MESA_SHADER_FRAGMENT
1257 * \c MESA_SHADER_FRAGMENT.
1277 || (target_index == MESA_SHADER_FRAGMENT));
1350 } else if (target_index == MESA_SHADER_FRAGMENT) {
2261 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
2265 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
2495 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
2534 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
2573 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
2591 if (prev >= MESA_SHADER_FRAGMENT) {
2611 i == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2618 if (prev != MESA_SHADER_FRAGMENT && num_tfeedback_decls != 0) {
2656 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
2657 gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false))
2684 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {