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Lines Matching refs:MESA_SHADER_VERTEX

1256  *                      assignmnets.  Must be either \c MESA_SHADER_VERTEX or
1276 assert((target_index == MESA_SHADER_VERTEX)
1299 const int generic_base = (target_index == MESA_SHADER_VERTEX)
1303 (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
1343 } else if (target_index == MESA_SHADER_VERTEX) {
1412 const char *const string = (target_index == MESA_SHADER_VERTEX)
1441 if (target_index == MESA_SHADER_VERTEX) {
1461 const char *const string = (target_index == MESA_SHADER_VERTEX)
1687 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
2480 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
2569 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
2631 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
2632 demote_shader_inputs_and_outputs(prog->_LinkedShaders[MESA_SHADER_VERTEX],
2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false))
2682 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {