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Lines Matching refs:gl_shader

203 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
265 struct gl_shader *shader)
339 struct gl_shader *shader)
389 struct gl_shader **shader_list,
598 struct gl_shader *sh = prog->_LinkedShaders[i];
632 gl_shader *producer, gl_shader *consumer)
752 populate_symbol_table(gl_shader *sh)
790 remap_variables(ir_instruction *inst, struct gl_shader *target,
795 remap_visitor(struct gl_shader *target,
830 struct gl_shader *target;
865 bool make_copies, gl_shader *target)
913 get_main_function_signature(gl_shader *sh)
963 static struct gl_shader *
967 struct gl_shader **shader_list,
980 struct gl_shader *sh = shader_list[i];
1045 gl_shader *main = NULL;
1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
1096 gl_shader **linking_shaders =
1097 (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
1279 gl_shader *const sh = prog->_LinkedShaders[target_index];
1483 demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
2051 gl_shader *producer, gl_shader *consumer,
2335 struct gl_shader *sh = prog->_LinkedShaders[i];
2414 struct gl_shader **vert_shader_list;
2416 struct gl_shader **frag_shader_list;
2419 vert_shader_list = (struct gl_shader **)
2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
2470 gl_shader *const sh =
2485 gl_shader *const sh =
2534 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
2643 gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
2657 gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];