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Lines Matching refs:MaxLevel

1446          const GLint maxLevelSave = texObj->MaxLevel;
3242 const GLuint maxLevel = texObj->MaxLevel;
3243 const GLint maxLevelSave = texObj->MaxLevel;
3361 for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
3390 /* Set MaxLevel large enough to hold the new level when we allocate it */
3729 const GLint maxLevelSave = texObj->MaxLevel;