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Lines Matching defs:face

645  * For cube map textures, either the \c face parameter can be used, of course,
646 * or the cube face can be interpreted as a depth layer and the \c layer
651 GLuint level, GLuint face, GLuint layer,
656 if (face > 0) {
658 assert(face < 6);
660 slice = face;
663 * that case, the caller chose to interpret each cube face as a layer.
665 assert(face == 0);
678 int face,
694 intel_miptree_get_image_offset(dst_mt, level, face, depth,
696 intel_miptree_get_image_offset(src_mt, level, face, depth,
735 level, face, depth);
750 int face = intelImage->base.Base.Face;
754 intel_miptree_copy_slice(intel, dst_mt, src_mt, level, face, slice);
1093 * slice number referencing the face.