Lines Matching refs:rowAb0
500 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
506 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
525 const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
535 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
555 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
565 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
585 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
595 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
616 const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
622 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
663 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff;
673 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
1059 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
1071 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1097 const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
1117 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1146 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
1166 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1195 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
1215 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1244 const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
1256 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1310 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff;
1330 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,