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Lines Matching refs:Unit

32 _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
83 _mesa_BindSampler(GLuint unit, GLuint sampler);