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Lines Matching refs:_LinkedShaders

97    if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
320 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
323 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
376 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
379 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;