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Lines Matching refs:Pixel

71       /* add one pixel of slop when zooming, just to be safe */
104 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
116 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
204 * Convert floating point Z values to integer Z values with pixel transfer's
215 ctx->Pixel.DepthScale == 1.0 &&
216 ctx->Pixel.DepthBias == 0.0) {
227 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
252 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
267 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
354 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
364 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
637 ctx->Pixel.ZoomX != 1.0F ||
638 ctx->Pixel.ZoomY != 1.0F ||