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Lines Matching refs:Visual

491    GLboolean backLeft = fb->Visual.doubleBufferMode;
492 GLboolean frontRight = fb->Visual.stereoMode;
493 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
496 assert(fb->Visual.redBits == fb->Visual.greenBits);
497 assert(fb->Visual.redBits == fb->Visual.blueBits);
499 fb->Visual.redBits,
500 fb->Visual.alphaBits,
509 if (depth && fb->Visual.depthBits == 24 &&
510 stencil && fb->Visual.stencilBits == 8) {
520 assert(fb->Visual.depthBits > 0);
521 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
525 assert(fb->Visual.stencilBits > 0);
526 add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
531 assert(fb->Visual.accumRedBits > 0);
532 assert(fb->Visual.accumGreenBits > 0);
533 assert(fb->Visual.accumBlueBits > 0);
535 fb->Visual.accumRedBits,
536 fb->Visual.accumGreenBits,
537 fb->Visual.accumBlueBits,
538 fb->Visual.accumAlphaBits);
542 assert(fb->Visual.numAuxBuffers > 0);
543 add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
544 fb->Visual.numAuxBuffers);