Home | History | Annotate | Download | only in ia64

Lines Matching refs:off

24 #define PT_REGS_SAVES(off)			\
26 .fframe IA64_PT_REGS_SIZE+16+(off); \
27 .spillsp rp, PT(CR_IIP)+16+(off); \
28 .spillsp ar.pfs, PT(CR_IFS)+16+(off); \
29 .spillsp ar.unat, PT(AR_UNAT)+16+(off); \
30 .spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \
31 .spillsp pr, PT(PR)+16+(off);
33 #define PT_REGS_UNWIND_INFO(off) \
35 PT_REGS_SAVES(off); \
38 #define SWITCH_STACK_SAVES(off) \
39 .savesp ar.unat, SW(CALLER_UNAT)+16+(off); \
40 .savesp ar.fpsr, SW(AR_FPSR)+16+(off); \
41 .spillsp f2, SW(F2)+16+(off); .spillsp f3, SW(F3)+16+(off); \
42 .spillsp f4, SW(F4)+16+(off); .spillsp f5, SW(F5)+16+(off); \
43 .spillsp f16, SW(F16)+16+(off); .spillsp f17, SW(F17)+16+(off); \
44 .spillsp f18, SW(F18)+16+(off); .spillsp f19, SW(F19)+16+(off); \
45 .spillsp f20, SW(F20)+16+(off); .spillsp f21, SW(F21)+16+(off); \
46 .spillsp f22, SW(F22)+16+(off); .spillsp f23, SW(F23)+16+(off); \
47 .spillsp f24, SW(F24)+16+(off); .spillsp f25, SW(F25)+16+(off); \
48 .spillsp f26, SW(F26)+16+(off); .spillsp f27, SW(F27)+16+(off); \
49 .spillsp f28, SW(F28)+16+(off); .spillsp f29, SW(F29)+16+(off); \
50 .spillsp f30, SW(F30)+16+(off); .spillsp f31, SW(F31)+16+(off); \
51 .spillsp r4, SW(R4)+16+(off); .spillsp r5, SW(R5)+16+(off); \
52 .spillsp r6, SW(R6)+16+(off); .spillsp r7, SW(R7)+16+(off); \
53 .spillsp b0, SW(B0)+16+(off); .spillsp b1, SW(B1)+16+(off); \
54 .spillsp b2, SW(B2)+16+(off); .spillsp b3, SW(B3)+16+(off); \
55 .spillsp b4, SW(B4)+16+(off); .spillsp b5, SW(B5)+16+(off); \
56 .spillsp ar.pfs, SW(AR_PFS)+16+(off); .spillsp ar.lc, SW(AR_LC)+16+(off); \
57 .spillsp @priunat, SW(AR_UNAT)+16+(off); \
58 .spillsp ar.rnat, SW(AR_RNAT)+16+(off); \
59 .spillsp ar.bspstore, SW(AR_BSPSTORE)+16+(off); \
60 .spillsp pr, SW(PR)+16+(off))