Lines Matching refs:glGetIntegerv
722 glGetIntegerv(GL_RED_BITS, (GLint*)value);
725 glGetIntegerv(GL_GREEN_BITS, (GLint*)value);
728 glGetIntegerv(GL_BLUE_BITS, (GLint*)value);
731 glGetIntegerv(GL_ALPHA_BITS, (GLint*)value);
738 glGetIntegerv(GL_RED_BITS, (GLint*)&v);
740 glGetIntegerv(GL_GREEN_BITS, (GLint*)&v);
742 glGetIntegerv(GL_BLUE_BITS, (GLint*)&v);
744 glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v);
748 glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */
751 glGetIntegerv(GL_STENCIL_BITS, (GLint*)value);
754 glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value);
757 glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value);
760 glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value);
763 glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value);