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Lines Matching full:time

20  * Helper class for interpolating velocity over time given a target velocity and acceleration.
35 // Rather than simply interpolating acceleration and velocity for each time step
36 // (as in, position += (velocity * time); velocity += (acceleration * time);),
38 // time.
49 // change in position = velocity * time + (0.5 * acceleration * (time^2))
50 // change in velocity = acceleration * time
67 // calculate scaled acceleration (0.5 * acceleration * (time^2))
77 // check to see if we've passed our target velocity since the last time