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Lines Matching defs:mCurrentAnimation

42     private int mCurrentAnimation;
59 mCurrentAnimation = IDLE;
71 final int oldAnimation = mCurrentAnimation;
72 switch(mCurrentAnimation) {
110 mCurrentAnimation = mChannelTrigger;
114 if (oldAnimation != mCurrentAnimation) {
115 mSprite.playAnimation(mCurrentAnimation);
180 mCurrentAnimation = RUN_START;
182 mCurrentAnimation = RUN;
187 mCurrentAnimation = RUN;
195 mCurrentAnimation = JUMP_AIR;
197 mCurrentAnimation = JUMP_START;
204 mCurrentAnimation = WALK;
208 mCurrentAnimation = SHOOT;
210 mCurrentAnimation = TAKE_HIT;
212 mCurrentAnimation = DEATH;
221 mCurrentAnimation = JUMP_AIR;
223 mCurrentAnimation = JUMP_START;
235 mCurrentAnimation = IDLE;
238 mCurrentAnimation = SHOOT;
240 mCurrentAnimation = TAKE_HIT;
242 mCurrentAnimation = DEATH;
249 mCurrentAnimation = RUN;
258 mCurrentAnimation = JUMP_AIR;
261 mCurrentAnimation = JUMP_START;
264 mCurrentAnimation = WALK;
273 mCurrentAnimation = IDLE;
276 mCurrentAnimation = SHOOT;
278 mCurrentAnimation = TAKE_HIT;
280 mCurrentAnimation = DEATH;
286 mCurrentAnimation = IDLE;
288 mCurrentAnimation = TAKE_HIT;
290 mCurrentAnimation = DEATH;
313 mCurrentAnimation = JUMP_AIR;
326 mCurrentAnimation = RUN;
328 mCurrentAnimation = WALK;
331 mCurrentAnimation = IDLE;
343 mCurrentAnimation = IDLE;
351 mCurrentAnimation = IDLE;
354 mCurrentAnimation = DEATH;
361 mCurrentAnimation = IDLE;