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110 to be sorted to know which segment is next on the outside, although sometimes
280 void adjustFirst(const SkTDArray<Angle*>& sorted, int& first, int& winding,
283 int angleCount = sorted.count();
285 const Angle* angle = sorted[firstIndex];
294 if (!Coincident(sorted[prior], sorted[first])) {
299 angle = sorted[prior];
311 if (!Coincident(sorted[first], sorted[next])) {
327 const Angle* followAngle = sorted[followIndex];
335 // alreadyMarked |= aSeg == sorted[firstIndex]->segment();
355 // alreadyMarked |= aSeg == sorted[firstIndex]->segment();