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Lines Matching defs:fPaths

56         fPaths.push_back().moveTo(0, 0);
57 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
59 fPaths.back().lineTo(0, 0);
61 fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
62 fPaths.back().quadTo(50 * SK_Scalar1, 0,
64 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
67 fPaths.push_back().addRect(0, 0,
71 fPaths.push_back().addRect(0, 0,
75 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1,
79 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
84 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
89 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
94 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
105 fPaths.push_back().moveTo(0, 0);
107 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0);
110 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide);
113 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength);
116 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide);
120 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
121 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
122 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
124 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
130 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1,
133 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
139 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
140 fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1,
143 fPaths.back().lineTo(40 * SK_Scalar1, 0);
144 fPaths.back().cubicTo(40 * SK_Scalar1, 0,
149 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
150 fPaths.back().cubicTo(10 * SK_Scalar1, 0,
153 fPaths.back().lineTo(40 * SK_Scalar1, 0);
154 fPaths.back().cubicTo(50 * SK_Scalar1, 0,
159 fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8);
160 fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8,
165 fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
166 fPaths.back().cubicTo(0, SK_Scalar1,
171 fPaths.push_back().moveTo(0, 0 * SK_Scalar1);
172 fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1,
177 fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
178 fPaths.back().cubicTo(0, SK_Scalar1,
183 fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1);
184 fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1,
186 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
187 fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1);
190 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
191 fPaths.back().lineTo(50 * SK_Scalar1, 0);
192 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1);
195 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
196 fPaths.back().lineTo(50 * SK_Scalar1, 0);
197 fPaths.back().cubicTo(50 * SK_Scalar1, 0,
202 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
203 fPaths.back().lineTo(50 * SK_Scalar1, 0);
204 fPaths.back().quadTo(50 * SK_Scalar1, 49.95f,
208 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
209 fPaths.back().lineTo(50 * SK_Scalar1, 0);
210 fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f,
215 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
216 fPaths.back().lineTo(50 * SK_Scalar1, 0);
217 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
218 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
223 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
224 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
227 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
228 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
232 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
233 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
238 fPaths.push_back().moveTo(0, 0);
239 fPaths.back().moveTo(0, 0);
240 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
241 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
242 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1);
244 fPaths.push_back().moveTo(0, 0);
245 fPaths.back().moveTo(0, 0);
248 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
249 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0);
250 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1,
252 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
254 fPaths.push_back().cubicTo(0, 0,
260 fPaths.push_back().addCircle(0, 0, 1.2f);
274 for (int i = 0; i < fPaths.count(); ++i) {
284 SkASSERT(fPaths[i].isConvex());
286 canvas->drawPath(fPaths[i], paint);
293 SkTArray<SkPath> fPaths;