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Lines Matching full:matrix

43      *  Returns the local matrix.
48 * Returns true if the local matrix is not an identity matrix.
54 * Set the shader's local matrix.
55 * @param localM The shader's new local matrix.
60 * Reset the shader's local matrix to identity.
131 ContextRec(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
134 , fMatrix(&matrix)
139 const SkMatrix* fMatrix; // the current matrix in the canvas
140 const SkMatrix* fLocalMatrix; // optional local matrix
252 // by matrix. No extras
254 // by the matrix and taking the distance of result
258 // by the matrix and taking the angle of result
263 //<! Matrix transforms to space where (0,0) is
266 // 0. The post-matrix space is normalized such
271 // 1: radius of first circle in post-matrix
276 //<! Matrix transforms to space where (0,0) is
286 // by matrix. No extras
296 @param outMatrix if non-NULL will be the matrix to apply to vertices
444 * The specified matrix will be applied before any matrix associated with the proxy.