Lines Matching full:matrix
102 void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
103 SkASSERT(NULL != matrix);
105 if (matrix == fCurrentMatrix) {
109 // The matrix is in recording space, but we also inherit
110 // a playback matrix from out target canvas.
111 SkMatrix m = *matrix;
114 fCurrentMatrix = matrix;
169 // restore() may change the matrix, so we need to reapply.
174 // restore() may change the matrix, so we need to reapply.
188 // restore() may change the matrix, so we need to reapply.
210 // If we got this far, the clip/saveLayer state is all set, so we can proceed to set the matrix