Lines Matching full:matrix
93 const SkMatrix* matrix) {
94 if (NULL != matrix) {
95 fMatrix = *matrix;
185 * Software rasterizes path to A8 mask (possibly using the context's matrix)
194 SkMatrix* matrix) {
197 if (!helper.init(resultBounds, matrix)) {
229 // We want to use device coords to compute the texture coordinates. We set our matrix to be
230 // equal to the view matrix followed by a translation so that the top-left of the device bounds
231 // maps to 0,0, and then a scaling matrix to normalized coords. We apply this matrix to the