Lines Matching refs:fFSLocation
30 uni.fFSLocation = kUnusedUniform;
41 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
42 if (kUnusedUniform != uni.fFSLocation) {
43 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
45 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
54 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
55 if (kUnusedUniform != uni.fFSLocation) {
56 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
58 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
73 //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
74 if (kUnusedUniform != uni.fFSLocation) {
75 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
77 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
86 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
87 if (kUnusedUniform != uni.fFSLocation) {
88 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
90 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
102 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
103 if (kUnusedUniform != uni.fFSLocation) {
104 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
106 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
115 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
116 if (kUnusedUniform != uni.fFSLocation) {
117 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
119 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
131 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
132 if (kUnusedUniform != uni.fFSLocation) {
133 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v));
135 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
148 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
149 if (kUnusedUniform != uni.fFSLocation) {
150 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
152 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
164 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
165 if (kUnusedUniform != uni.fFSLocation) {
166 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v));
168 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
178 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
179 if (kUnusedUniform != uni.fFSLocation) {
180 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
182 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
191 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
192 if (kUnusedUniform != uni.fFSLocation) {
193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
195 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
207 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
208 if (kUnusedUniform != uni.fFSLocation) {
210 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
212 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
225 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
226 if (kUnusedUniform != uni.fFSLocation) {
228 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
230 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
272 fUniforms[i].fFSLocation = location;