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Lines Matching full:fwidth

367     if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
374 glTexDesc.fWidth = desc.fWidth;
401 if (!this->createRenderTargetObjects(glTexDesc.fWidth,
432 viewport.fWidth = desc.fWidth;
448 desc.fWidth,
473 desc.fWidth = glTex->width();
549 if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top,
647 desc.fWidth == width && desc.fHeight == height) {
655 desc.fWidth, desc.fHeight));
658 GrGLsizei imageSize = desc.fWidth * desc.fHeight +
664 desc.fWidth, desc.fHeight,
673 desc.fWidth, desc.fHeight,
730 width = desc.fWidth;
734 SkASSERT(width <= desc.fWidth);
961 glTexDesc.fWidth = desc.fWidth;
987 if (glTexDesc.fWidth > maxRTSize || glTexDesc.fHeight > maxRTSize) {
992 if (glTexDesc.fWidth > maxSize || glTexDesc.fHeight > maxSize) {
1036 glTexDesc.fWidth, glTexDesc.fHeight,
1047 if (!this->createRenderTargetObjects(glTexDesc.fWidth,
1061 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1082 glTexDesc.fWidth = desc.fWidth;
1089 if (glTexDesc.fWidth > maxSize || glTexDesc.fHeight > maxSize) {
1135 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1665 readRect.fWidth, readRect.fHeight,
2028 int right = r.fLeft + r.fWidth;
2804 viewport->fWidth = surface->width();
2877 srcGLRect.fWidth, srcGLRect.fHeight));
2934 srcGLRect.fLeft + srcGLRect.fWidth,
2938 dstGLRect.fLeft + dstGLRect.fWidth,