Lines Matching full:strong
76 <p>New <strong>3D views</strong> let you set a z-level to raise elements off of the view hierarchy and cast <strong>realtime shadows</strong>, even as they move.</p>
79 <p>Built-in <strong>activity transitions</strong> take the user seamlessly from one state to another with beautiful, animated motion. The material theme adds transitions for your activities, including the ability to use <strong>shared visual elements</strong> across activities.</p>
101 <p>A new system-managed processing thread called <strong>RenderThread</strong> keeps animations smooth even when there are delays in the main UI thread. </p>
108 <p>Android now runs exclusively on the new <strong>ART runtime</strong>, built from the ground up to support a mix of ahead-of-time (AOT), just-in-time (JIT), and interpreted code. It?s supported on ARM, x86, and MIPS architectures and is fully 64-bit compatible.</p>
112 <p>Android 5.0 introduces platform support for <strong>64-bit architectures</strong>—used by the Nexus 9's NVIDIA Tegra K1. Optimizations provide larger address space and improved performance for certain compute workloads. Apps written in the Java language run as 64-bit apps automatically—no modifications are needed. If your app uses native code, we?ve extended the NDK to support new ABIs for ARM v8, and x86-64, and MIPS-64.</p>
124 <p>Varying notification details may appear <strong>on the lock screen</strong> if desired by the user. Users may elect to allow none, some, or all notification content to be shown on a secure lock screen. </p>
126 <p>Key notification alerts such as incoming calls appear in a <strong>heads-up notification</strong>—a small floating window that allows the user to respond or dismiss without leaving the current app.</p>
128 <p>You can now add <strong>new metadata</strong> to notifications to collect associated contacts (for ranking), category, and priority.</p>
138 <p>With Android TV you can now <strong>create big, bold experiences</strong> for your app or game content and support interactions with game controllers and other input devices. To help you build cinematic, 10-foot UIs for television, Android provides a <strong>leanback UI framework</strong> in the <a href="{@docRoot}tools/support-library/features.html#v17-leanback">v17 support library</a>.</p>
140 <p>The <strong>Android TV Input Framework</strong> (TIF) allows TV apps to handle video streams from sources such as HDMI inputs, TV tuners, and IPTV receivers. It also enables live TV search and recommendations via metadata published by the TV Input and includes an HDMI-CEC Control Service to handle multiple devices with a single remote. </p>
160 <p>Android 5.0 adds new APIs that allow apps to perform concurrent operations with <strong>Bluetooth Low Energy</strong> (BLE), allowing both scanning (central mode) and advertising (peripheral mode).</p>
162 <p>New <strong>multi-networking</strong> features allow apps to query available networks for available features such as whether they are Wi-Fi, cellular, metered, or provide certain network features. Then the app can request a connection and respond to connectivity loss or other network changes.</p>
164 <p><strong>NFC</strong> APIs now allow apps to register an NFC application ID (AID) dynamically. They can also set the preferred card emulation service per active service and create an NDEF record containing UTF-8 text data.</p>
170 <p>Support for <strong><a href="http://www.khronos.org/opengles/3_X/">Khronos OpenGL ES 3.1</a></strong> now provides games and other apps the highest-performance 2D and 3D graphics capabilities on supported devices. </p>
180 <p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>
185 <p>A new audio-capture design offers <strong>low-latency audio input</strong>. The new design includes: a fast capture thread that never blocks except during a read; fast track capture clients at native sample rate, channel count, and bit depth; and normal capture clients offer resampling, up/down channel mix, and up/down bit depth.</p>
187 <p>Multi-channel <strong>audio stream mixing</strong> allows professional audio apps to mix up to eight channels including 5.1 and 7.1 channels.</p>
189 <p>Apps can expose their media content and <strong>browse media</strong> from other apps, then request playback. Content is exposed through a queryable interface and does not need to reside on the device.</p>
191 <p>Apps have finer-grain control over <strong>text-to-speech synthesis</strong> through voice profiles that are associated with specific locales, quality and latency rating. New APIs also improve support for synthesis error checking, network synthesis, language discovery, and network fallback.</p>
193 <p>Android now includes support for standard <strong>USB audio</strong> peripherals, allowing users to connect USB headsets, speakers, microphones, or other high performance digital peripherals. Android 5.0 also adds support for <strong>Opus</strong> audio codecs.</p>
195 <p>New <strong>{@link android.media.session.MediaSession}</strong> APIs for controlling media playback now make it easier to provide consistent media controls across screens and other controllers.</p>
200 <p>Android 5.0 introduces <strong>all new camera APIs</strong> that let you capture raw formats such as YUV and Bayer RAW, and control parameters such as exposure time, ISO sensitivity, and frame duration on a per-frame basis. The new fully-synchronized camera pipeline allows you to capture uncompressed full-resolution YUV images at 30 FPS on supported devices.</p>
204 <p>Apps sending video streams over the network can now take advantage of H.265 <strong>High Efficiency Video Coding (HEVC)</strong> for optimized encoding and decoding of video data. </p>
206 <p>Android 5.0 also adds support for <strong>multimedia tunneling</strong> to provide the best experience for ultra-high definition (4K) content and the ability to play compressed audio and video data together. </p>
247 <p>In Android 5.0, a new <strong>tilt detector</strong> sensor helps improve activity recognition on supported devices, and a <strong>heart rate sensor</strong> reports the heart rate of the person touching the device. </p>
249 <p>New <strong>interaction composite sensors</strong> are now available to detect special interactions such as a <em>wake up</em> gesture, a <em>pick up</em> gesture, and a <em>glance</em> gesture.</p>
259 <p>The initial release for Android 5.0 includes a version of Chromium for {@link android.webkit.WebView} based on the Chromium M37 release, adding support for <strong>WebRTC</strong>, <strong>WebAudio</strong>, and <strong>WebGL</strong>. </p>
261 <p>Chromium M37 also includes native support for all of the <strong>Web Components</strong> specifications: Custom Elements, Shadow DOM, HTML Imports, and Templates. This means you can use <a href="http://polymer-project.org/">Polymer</a> and its <a href="https://www.polymer-project.org/docs/elements/material.html">material design elements</a> in a WebView without needing polyfills.</p>
279 <p>New <strong>job scheduling</strong> APIs allow you optimize battery life by deferring jobs for the system to run at a later time or under specified conditions, such as when the device is charging or connected to Wi-Fi.</p>
281 <p>A new <code>dumpsys batterystats</code> command generates <strong>battery usage statistics</strong> that you can use to understand system-wide power use and understand the impact of your app on the device battery. You can look at a history of power events, approximate power use per UID and system component, and more.</p>