Lines Matching full:strong
7 <p>Some of your users will run into questions or problems along the way. They'll be looking for answers <strong>within your app</strong>, and if they don't find them quickly, they may leave and never come back.</p>
15 <p>In almost all cases, we advise <strong>against</strong> approaches like these because:</p>
17 <li><strong>They're interruptions.</strong> People will be eager to start using your app, and anything you put in front of them will feel like an obstacle or possibly an annoyance, despite your good intentions. And because they didn't ask for it, they probably won't pay close attention to it.</li>
18 <li><strong>They're usually not necessary.</strong> If you have usability concerns about an aspect of your app, don't just throw help at the problem. Try to solve it in the UI. Apply Android design patterns, styles, and building blocks, and you'll go a long way in reducing the need to educate your users.</li>
27 <li><strong>High value</strong>
29 <li><strong>Available only through a gesture</strong>
40 <p class="clearfix">Bottom line: when it comes to offering help in your app, it's much better to <strong>let users come to you</strong> when they need it.</p>