Lines Matching full:matrix4
38 const Matrix4* matrix4;
55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) {
64 outMatrix->multiply(*currentFrame->matrix4);
74 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const {
96 void DamageAccumulator::pushTransform(const Matrix4* transform) {
99 mHead->matrix4 = transform;
121 static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) {
129 mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty);
172 mapRect(frame->matrix4, *rect, rect);