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Lines Matching full:layerrenderer

26 #include "LayerRenderer.h"
38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
43 LayerRenderer::~LayerRenderer() {
46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
84 void LayerRenderer::finish() {
95 GLuint LayerRenderer::getTargetFbo() const {
99 bool LayerRenderer::suppressErrorChecks() const {
107 bool LayerRenderer::hasLayer() const {
111 void LayerRenderer::ensureStencilBuffer() {
119 Region* LayerRenderer::getRegion() const {
129 void LayerRenderer::generateMesh() {
187 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
256 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
272 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
291 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
311 void LayerRenderer::destroyLayer(Layer* layer) {
331 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
339 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
364 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
442 LayerRenderer renderer(renderState, layer);