Lines Matching full:scalex
66 float* scaleX, float* scaleY) {68 *scaleX = 1.0f;75 *scaleX = MathUtils::clampTessellationScale(sqrt(m00 * m00 + m01 * m01));107 float scaleX, scaleY;108 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);109 inverseScaleX = 1.0f / scaleX;