Lines Matching refs:scaleY
66 float* scaleX, float* scaleY) {69 *scaleY = 1.0f;76 *scaleY = MathUtils::clampTessellationScale(sqrt(m10 * m10 + m11 * m11));107 float scaleX, scaleY;108 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);110 inverseScaleY = 1.0f / scaleY;