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Lines Matching refs:GLenum

38     inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
39 GLenum renderTarget = GL_TEXTURE_2D) {
43 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
44 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
46 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
47 GLenum renderTarget = GL_TEXTURE_2D) {
51 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
52 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
107 GLenum mWrapS;
108 GLenum mWrapT;
113 GLenum mMinFilter;
114 GLenum mMagFilter;