Home | History | Annotate | Download | only in utils

Lines Matching full:blur

21 #include "Blur.h"
28 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
31 float Blur::convertRadiusToSigma(float radius) {
35 float Blur::convertSigmaToRadius(float sigma) {
42 uint32_t Blur::convertRadiusToInt(float radius) {
56 * radius gets, the more our gaussian blur will resemble a box blur since with
63 void Blur::generateGaussianWeights(float* weights, int32_t radius) {
64 // Compute gaussian weights for the blur
75 // the blur calculations
94 void Blur::horizontal(float* weights, int32_t radius,
138 void Blur::vertical(float* weights, int32_t radius,