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Lines Matching full:async

128     // The async parameter sets whether we're in asynchronous mode for this
155 // * BAD_VALUE - both in async mode and buffer count was less than the
169 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
223 // async mode and buffer count override.
258 // * both in async mode and buffer count was less than the
273 // async - if the buffer is queued in asynchronous mode
279 const Rect& crop, int scalingMode, uint32_t transform, bool async,
283 async(async), fence(fence) { }
293 *outAsync = bool(async);
313 int async;
387 // will operate in async mode regardless of the async flag.
445 // same way as for dequeueBuffer, and the async flag must be set the same
450 virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,