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Lines Matching defs:GLboolean

73 typedef unsigned char GLboolean;
396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);