Home | History | Annotate | Download | only in inputflinger

Lines Matching refs:TouchedWindow

1377             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1378 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1380 if (! checkInjectionPermission(touchedWindow.windowHandle,
1407 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1408 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1409 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1420 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1421 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1424 touchedWindow.windowHandle, entry, "touched");
1427 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
1462 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1463 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1464 touchedWindow.pointerIds, inputTargets);
1525 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1526 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1527 touchedWindow.pointerIds.clearBit(pointerId);
1528 if (touchedWindow.pointerIds.isEmpty()) {
2878 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2879 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2882 touchedWindow.windowHandle->getName().string());
2885 touchedWindow.windowHandle->getInputChannel();
3037 const TouchedWindow& touchedWindow = state.windows[i];
3038 if (touchedWindow.windowHandle == fromWindowHandle) {
3039 int32_t oldTargetFlags = touchedWindow.targetFlags;
3040 BitSet32 pointerIds = touchedWindow.pointerIds;
3144 const TouchedWindow& touchedWindow = state.windows[i];
3146 i, touchedWindow.windowHandle->getName().string(),
3147 touchedWindow.pointerIds.value,
3148 touchedWindow.targetFlags);
4463 TouchedWindow& touchedWindow = windows.editItemAt(i);
4464 if (touchedWindow.windowHandle == windowHandle) {
4465 touchedWindow.targetFlags |= targetFlags;
4467 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4469 touchedWindow.pointerIds.value |= pointerIds.value;
4476 TouchedWindow& touchedWindow = windows.editTop();
4477 touchedWindow.windowHandle = windowHandle;
4478 touchedWindow.targetFlags = targetFlags;
4479 touchedWindow.pointerIds = pointerIds;
4493 TouchedWindow& window = windows.editItemAt(i);
4507 const TouchedWindow& window = windows.itemAt(i);
4519 const TouchedWindow& window = windows.itemAt(i);