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Lines Matching refs:eventEntry

423     struct EventEntry : Link<EventEntry> {
446 EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
447 virtual ~EventEntry();
451 struct ConfigurationChangedEntry : EventEntry {
459 struct DeviceResetEntry : EventEntry {
469 struct KeyEntry : EventEntry {
502 struct MotionEntry : EventEntry {
537 EventEntry* eventEntry; // the event to dispatch
548 DispatchEntry(EventEntry* eventEntry,
717 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
847 EventEntry* mPendingEvent;
848 Queue<EventEntry> mInboundQueue;
849 Queue<EventEntry> mRecentQueue;
855 bool enqueueInboundEventLocked(EventEntry* entry);
858 void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
861 void addRecentEventLocked(EventEntry* entry);
873 static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
877 EventEntry* mNextUnblockedEvent;
892 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
895 void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
896 void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
933 void releaseInboundEventLocked(EventEntry* entry);
994 void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
1017 int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1026 int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1036 void pokeUserActivityLocked(const EventEntry* eventEntry);
1045 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1053 EventEntry* eventEntry, const InputTarget* inputTarget);
1055 EventEntry* eventEntry, const InputTarget* inputTarget);
1057 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1116 void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,