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Lines Matching refs:ASSERT_EQ

178             ASSERT_EQ(SL_RESULT_PARAMETER_INVALID, result);
179 ASSERT_EQ(NULL, playerObject);
200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState);
209 ASSERT_EQ((SLuint32) 0, bufferqueueState.count);
210 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex);
222 ASSERT_EQ(j + 1, bufferqueueState.count);
223 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex);
230 ASSERT_EQ(SL_RESULT_BUFFER_INSUFFICIENT, res);
234 ASSERT_EQ(numBuffers, bufferqueueState.count);
235 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex);
248 ASSERT_EQ(state, playerState);
258 ASSERT_EQ((SLuint32) 0, bufferqueueState.count);
259 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex);
266 ASSERT_EQ(ExpectedCount, bufferqueueState.count);
267 ASSERT_EQ(ExpectedPlayIndex, bufferqueueState.playIndex);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
285 ASSERT_EQ((SLuint32) 1, bufferqueueState.count);
286 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
299 ASSERT_EQ((SLuint32) 0, bufferqueueState.count);
300 ASSERT_EQ((SLuint32) 1, bufferqueueState.playIndex);
315 ASSERT_EQ(SL_RESULT_SUCCESS, result);
323 ASSERT_EQ(SL_RESULT_FEATURE_UNSUPPORTED, result);
324 ASSERT_EQ(NULL, playerObject);
333 ASSERT_EQ(SL_RESULT_FEATURE_UNSUPPORTED, result);
334 ASSERT_EQ(NULL, playerObject);