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Lines Matching refs:UINT

78     UINT BindPoint;
79 UINT BindCount;
80 UINT uFlags;
83 UINT NumSamples;
89 UINT SemanticIndex;
90 UINT Register;
99 UINT Version;
101 UINT Flags;
102 UINT ConstantBuffers;
103 UINT BoundResources;
104 UINT InputParameters;
105 UINT OutputParameters;
106 UINT InstructionCount;
107 UINT TempRegisterCount;
108 UINT TempArrayCount;
109 UINT DefCount;
110 UINT DclCount;
111 UINT TextureNormalInstructions;
112 UINT TextureLoadInstructions;
113 UINT TextureCompInstructions;
114 UINT TextureBiasInstructions;
115 UINT TextureGradientInstructions;
116 UINT FloatInstructionCount;
117 UINT IntInstructionCount;
118 UINT UintInstructionCount;
119 UINT StaticFlowControlCount;
120 UINT DynamicFlowControlCount;
121 UINT MacroInstructionCount;
122 UINT ArrayInstructionCount;
123 UINT CutInstructionCount;
124 UINT EmitInstructionCount;
126 UINT GSMaxOutputVertexCount;
133 UINT Variables;
134 UINT Size;
135 UINT uFlags;
141 UINT StartOffset;
142 UINT Size;
143 UINT uFlags;
151 UINT Rows;
152 UINT Columns;
153 UINT Elements;
154 UINT Members;
155 UINT Offset;
164 STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
166 STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
186 STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
202 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
204 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
205 STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
206 STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
217 LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);