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Lines Matching defs:GLboolean

23 typedef unsigned char    GLboolean;
492 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
508 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
531 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
554 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
568 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
600 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
613 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);