Mesa 6.5 Release Notes / March 31, 2006
Mesa 6.5 is a new development release.
MD5 checksums
657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
New Features
- OpenGL Shading language support
   This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
   GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.  Most of
   the work was done by Michal Krol.
   There's probably a fair number of bugs since this is a pretty large,
   complicated body of code.
   The OpenGL 2.0 interface to these features will be implemented in a
   future version of Mesa,
 - GL_EXT_timer_query
   Used to measure the time of OpenGL operations at high precision.
   Only supported in the software/Xlib driver at this time.
 - GL_EXT_packed_depth_stencil
   Defines a new GL_DEPTH_STENCIL_EXT pixel format.
 - GL_EXT_framebuffer_blit
   A simplified glCopyPixels-like feature for copying pixel rectangles.
 - GL_ARB_half_float_pixel
   Adds a new half-precision floating point format for image transfers,
   such as for glDrawPixels, glReadPixels, glTexImage, etc.
 
Changes
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
 - removed GL_SGIX/SGIS_pixel_texture extensions
 
Bug fixes
- fixed glxcontextmodes.c datatype problem (bug 5835)
 - fixed aix-gcc build/install bugs (bug 5874)
 - fixed some bugs in texture env program generation
 - glXCopyContext() didn't handle texture object bindings properly
 - glXCopyContext() didn't copy all lighting state
 - fixed FreeBSD config (Pedro Giffuni)
 - fixed some minor framebuffer object bugs
 - replaced dprintf() with _glu_printf() in GLU (bug 6244)
 - fixed a number of thread safety bugs/regressions
 - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
 - paletted texturing was broken w/ floating point palettes (K. Schultz)
 - lots of assorted framebuffer object bug fixes
 
Known Issues
- Rendering to depth textures will not work.  Rendering to GL_DEPTH_STENCIL
textures should work.
 
Driver Interface Changes
- Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
the two-sided versions: Driver.Stencil*Separate().
 - Render-to-texture: The functions for rendering to textures have changed.
 
To Do (someday) items
- Switch to freeglut
 - Increase MAX_DRAWBUFFERS
 - Fix linux-glide target/driver.
 - Fix lambda calculation for frag progs.
 
Driver Status
Driver			Status
----------------------	----------------------
DRI drivers		varies with the driver
XMesa/GLX (on Xlib)	implements OpenGL 1.5
OSMesa (off-screen)	implements OpenGL 1.5
Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
SVGA			implements OpenGL 1.3
Wind River UGL		implements OpenGL 1.3
Windows/Win32		implements OpenGL 1.5
DJGPP			implements OpenGL 1.5
GGI			implements OpenGL 1.3
BeOS			implements OpenGL 1.5
Allegro			needs updating
D3D			needs updating