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  /frameworks/base/libs/androidfw/
Asset.cpp 18 // Provide access to a read-only asset.
21 #define LOG_TAG "asset"
24 #include <androidfw/Asset.h>
50 static Asset* gHead = NULL;
51 static Asset* gTail = NULL;
53 int32_t Asset::getGlobalCount()
59 String8 Asset::getAssetAllocations()
63 Asset* cur = gHead;
79 Asset::Asset(void
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  /frameworks/base/include/androidfw/
Asset.h 18 // Class providing access to a read-only asset. Asset objects are NOT
41 * "Asset" is the base class for all types of assets. The classes below
45 class Asset {
47 virtual ~Asset(void);
52 /* used when opening an asset */
80 * Close the asset, freeing all associated resources.
100 * Open a new file descriptor that can be used to read this asset.
102 * asset is compressed).
107 * Return whether this asset's buffer is allocated in RAM (not mmapped)
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