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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_
      6 #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_
      7 
      8 #include "base/time/time.h"
      9 #include "ui/compositor/compositor_export.h"
     10 
     11 namespace ui {
     12 
     13 class Compositor;
     14 
     15 // A compositor observer is notified when compositing completes.
     16 class COMPOSITOR_EXPORT CompositorObserver {
     17  public:
     18   // A commit proxies information from the main thread to the compositor
     19   // thread. It typically happens when some state changes that will require a
     20   // composite. In the multi-threaded case, many commits may happen between
     21   // two successive composites. In the single-threaded, a single commit
     22   // between two composites (just before the composite as part of the
     23   // composite cycle). If the compositor is locked, it will not send this
     24   // this signal.
     25   virtual void OnCompositingDidCommit(Compositor* compositor) = 0;
     26 
     27   // Called when compositing started: it has taken all the layer changes into
     28   // account and has issued the graphics commands.
     29   virtual void OnCompositingStarted(Compositor* compositor,
     30                                     base::TimeTicks start_time) = 0;
     31 
     32   // Called when compositing completes: the present to screen has completed.
     33   virtual void OnCompositingEnded(Compositor* compositor) = 0;
     34 
     35   // Called when compositing is aborted (e.g. lost graphics context).
     36   virtual void OnCompositingAborted(Compositor* compositor) = 0;
     37 
     38   // Called when the compositor lock state changes.
     39   virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0;
     40 
     41  protected:
     42   virtual ~CompositorObserver() {}
     43 };
     44 
     45 }  // namespace ui
     46 
     47 #endif  // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_
     48