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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
      6 #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
      7 
      8 #include <string>
      9 
     10 #include "base/time/time.h"
     11 #include "google_apis/gcm/base/gcm_export.h"
     12 #include "google_apis/gcm/engine/connection_handler.h"
     13 
     14 class GURL;
     15 
     16 namespace net {
     17 class IPEndPoint;
     18 }
     19 
     20 namespace mcs_proto {
     21 class LoginRequest;
     22 }
     23 
     24 namespace gcm {
     25 
     26 // Factory for creating a ConnectionHandler and maintaining its connection.
     27 // The factory retains ownership of the ConnectionHandler and will enforce
     28 // backoff policies when attempting connections.
     29 class GCM_EXPORT ConnectionFactory {
     30  public:
     31   typedef base::Callback<void(mcs_proto::LoginRequest* login_request)>
     32       BuildLoginRequestCallback;
     33 
     34   // Reasons for triggering a connection reset. Note that these enums are
     35   // consumed by a histogram, so ordering should not be modified.
     36   enum ConnectionResetReason {
     37     LOGIN_FAILURE,      // Login response included an error.
     38     CLOSE_COMMAND,      // Received a close command.
     39     HEARTBEAT_FAILURE,  // Heartbeat was not acknowledged in time.
     40     SOCKET_FAILURE,     // net::Socket error.
     41     NETWORK_CHANGE,     // NetworkChangeNotifier notified of a network change.
     42     // Count of total number of connection reset reasons. All new reset reasons
     43     // should be added above this line.
     44     CONNECTION_RESET_COUNT,
     45   };
     46 
     47   // Listener interface to be notified of endpoint connection events.
     48   class GCM_EXPORT ConnectionListener {
     49    public:
     50     ConnectionListener();
     51     virtual ~ConnectionListener();
     52 
     53     // Notifies the listener that GCM has performed a handshake with and is now
     54     // actively connected to |current_server|. |ip_endpoint| is the resolved
     55     // ip address/port through which the connection is being made.
     56     virtual void OnConnected(const GURL& current_server,
     57                              const net::IPEndPoint& ip_endpoint) = 0;
     58 
     59     // Notifies the listener that the connection has been interrupted.
     60     virtual void OnDisconnected() = 0;
     61   };
     62 
     63   ConnectionFactory();
     64   virtual ~ConnectionFactory();
     65 
     66   // Initialize the factory, creating a connection handler with a disconnected
     67   // socket. Should only be called once.
     68   // Upon connection:
     69   // |read_callback| will be invoked with the contents of any received protobuf
     70   // message.
     71   // |write_callback| will be invoked anytime a message has been successfully
     72   // sent. Note: this just means the data was sent to the wire, not that the
     73   // other end received it.
     74   virtual void Initialize(
     75       const BuildLoginRequestCallback& request_builder,
     76       const ConnectionHandler::ProtoReceivedCallback& read_callback,
     77       const ConnectionHandler::ProtoSentCallback& write_callback) = 0;
     78 
     79   // Get the connection handler for this factory. Initialize(..) must have
     80   // been called.
     81   virtual ConnectionHandler* GetConnectionHandler() const = 0;
     82 
     83   // Opens a new connection and initiates login handshake. Upon completion of
     84   // the handshake, |read_callback| will be invoked with a valid
     85   // mcs_proto::LoginResponse.
     86   // Note: Initialize must have already been invoked.
     87   virtual void Connect() = 0;
     88 
     89   // Whether or not the MCS endpoint is currently reachable with an active
     90   // connection.
     91   virtual bool IsEndpointReachable() const = 0;
     92 
     93   // Returns a debug string describing the connection state.
     94   virtual std::string GetConnectionStateString() const = 0;
     95 
     96   // If in backoff, the time at which the next retry will be made. Otherwise,
     97   // a null time, indicating either no attempt to connect has been made or no
     98   // backoff is in progress.
     99   virtual base::TimeTicks NextRetryAttempt() const = 0;
    100 
    101   // Manually reset the connection. This can occur if an application specific
    102   // event forced a reset (e.g. server sends a close connection response).
    103   // If the last connection was made within kConnectionResetWindowSecs, the old
    104   // backoff is restored, else a new backoff kicks off.
    105   virtual void SignalConnectionReset(ConnectionResetReason reason) = 0;
    106 
    107   // Sets the current connection listener. Only one listener is supported at a
    108   // time, and the listener must either outlive the connection factory or
    109   // call SetConnectionListener(NULL) upon destruction.
    110   virtual void SetConnectionListener(ConnectionListener* listener) = 0;
    111 };
    112 
    113 }  // namespace gcm
    114 
    115 #endif  // GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
    116