1 // Copyright 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/quads/render_pass.h" 6 7 #include "base/values.h" 8 #include "cc/base/math_util.h" 9 #include "cc/debug/traced_value.h" 10 #include "cc/output/copy_output_request.h" 11 #include "cc/quads/draw_quad.h" 12 #include "cc/quads/render_pass_draw_quad.h" 13 #include "cc/quads/shared_quad_state.h" 14 15 namespace { 16 const size_t kDefaultNumSharedQuadStatesToReserve = 32; 17 const size_t kDefaultNumQuadsToReserve = 128; 18 } 19 20 namespace cc { 21 22 void* RenderPass::Id::AsTracingId() const { 23 COMPILE_ASSERT(sizeof(size_t) <= sizeof(void*), // NOLINT 24 size_t_bigger_than_pointer); 25 return reinterpret_cast<void*>(base::HashPair(layer_id, index)); 26 } 27 28 scoped_ptr<RenderPass> RenderPass::Create() { 29 return make_scoped_ptr(new RenderPass()); 30 } 31 32 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) { 33 return make_scoped_ptr(new RenderPass(num_layers)); 34 } 35 36 RenderPass::RenderPass() : id(Id(-1, -1)), has_transparent_background(true) { 37 shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve); 38 quad_list.reserve(kDefaultNumQuadsToReserve); 39 } 40 41 RenderPass::RenderPass(size_t num_layers) 42 : id(Id(-1, -1)), has_transparent_background(true) { 43 // Each layer usually produces one shared quad state, so the number of layers 44 // is a good hint for what to reserve here. 45 shared_quad_state_list.reserve(num_layers); 46 quad_list.reserve(kDefaultNumQuadsToReserve); 47 } 48 49 RenderPass::~RenderPass() { 50 TRACE_EVENT_OBJECT_DELETED_WITH_ID( 51 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), 52 "cc::RenderPass", id.AsTracingId()); 53 } 54 55 scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const { 56 scoped_ptr<RenderPass> copy_pass(Create()); 57 copy_pass->SetAll(new_id, 58 output_rect, 59 damage_rect, 60 transform_to_root_target, 61 has_transparent_background); 62 return copy_pass.Pass(); 63 } 64 65 // static 66 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in, 67 ScopedPtrVector<RenderPass>* out) { 68 for (size_t i = 0; i < in.size(); ++i) { 69 RenderPass* source = in[i]; 70 71 // Since we can't copy these, it's wrong to use CopyAll in a situation where 72 // you may have copy_requests present. 73 DCHECK_EQ(source->copy_requests.size(), 0u); 74 75 scoped_ptr<RenderPass> copy_pass(Create()); 76 copy_pass->SetAll(source->id, 77 source->output_rect, 78 source->damage_rect, 79 source->transform_to_root_target, 80 source->has_transparent_background); 81 for (size_t i = 0; i < source->shared_quad_state_list.size(); ++i) { 82 SharedQuadState* copy_shared_quad_state = 83 copy_pass->CreateAndAppendSharedQuadState(); 84 copy_shared_quad_state->CopyFrom(source->shared_quad_state_list[i]); 85 } 86 for (size_t i = 0, sqs_i = 0; i < source->quad_list.size(); ++i) { 87 while (source->quad_list[i]->shared_quad_state != 88 source->shared_quad_state_list[sqs_i]) { 89 ++sqs_i; 90 DCHECK_LT(sqs_i, source->shared_quad_state_list.size()); 91 } 92 DCHECK(source->quad_list[i]->shared_quad_state == 93 source->shared_quad_state_list[sqs_i]); 94 95 DrawQuad* quad = source->quad_list[i]; 96 97 if (quad->material == DrawQuad::RENDER_PASS) { 98 const RenderPassDrawQuad* pass_quad = 99 RenderPassDrawQuad::MaterialCast(quad); 100 copy_pass->quad_list.push_back( 101 pass_quad->Copy(copy_pass->shared_quad_state_list[sqs_i], 102 pass_quad->render_pass_id).PassAs<DrawQuad>()); 103 } else { 104 copy_pass->quad_list.push_back(source->quad_list[i]->Copy( 105 copy_pass->shared_quad_state_list[sqs_i])); 106 } 107 } 108 out->push_back(copy_pass.Pass()); 109 } 110 } 111 112 void RenderPass::SetNew(Id id, 113 const gfx::Rect& output_rect, 114 const gfx::Rect& damage_rect, 115 const gfx::Transform& transform_to_root_target) { 116 DCHECK_GT(id.layer_id, 0); 117 DCHECK_GE(id.index, 0); 118 DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect)) 119 << "damage_rect: " << damage_rect.ToString() 120 << " output_rect: " << output_rect.ToString(); 121 122 this->id = id; 123 this->output_rect = output_rect; 124 this->damage_rect = damage_rect; 125 this->transform_to_root_target = transform_to_root_target; 126 127 DCHECK(quad_list.empty()); 128 DCHECK(shared_quad_state_list.empty()); 129 } 130 131 void RenderPass::SetAll(Id id, 132 const gfx::Rect& output_rect, 133 const gfx::Rect& damage_rect, 134 const gfx::Transform& transform_to_root_target, 135 bool has_transparent_background) { 136 DCHECK_GT(id.layer_id, 0); 137 DCHECK_GE(id.index, 0); 138 139 this->id = id; 140 this->output_rect = output_rect; 141 this->damage_rect = damage_rect; 142 this->transform_to_root_target = transform_to_root_target; 143 this->has_transparent_background = has_transparent_background; 144 145 DCHECK(quad_list.empty()); 146 DCHECK(shared_quad_state_list.empty()); 147 } 148 149 scoped_ptr<base::Value> RenderPass::AsValue() const { 150 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue()); 151 value->Set("output_rect", MathUtil::AsValue(output_rect).release()); 152 value->Set("damage_rect", MathUtil::AsValue(damage_rect).release()); 153 value->SetBoolean("has_transparent_background", has_transparent_background); 154 value->SetInteger("copy_requests", copy_requests.size()); 155 scoped_ptr<base::ListValue> shared_states_value(new base::ListValue()); 156 for (size_t i = 0; i < shared_quad_state_list.size(); ++i) { 157 shared_states_value->Append(shared_quad_state_list[i]->AsValue().release()); 158 } 159 value->Set("shared_quad_state_list", shared_states_value.release()); 160 scoped_ptr<base::ListValue> quad_list_value(new base::ListValue()); 161 for (size_t i = 0; i < quad_list.size(); ++i) { 162 quad_list_value->Append(quad_list[i]->AsValue().release()); 163 } 164 value->Set("quad_list", quad_list_value.release()); 165 166 TracedValue::MakeDictIntoImplicitSnapshotWithCategory( 167 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), 168 value.get(), "cc::RenderPass", id.AsTracingId()); 169 return value.PassAs<base::Value>(); 170 } 171 172 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() { 173 shared_quad_state_list.push_back(make_scoped_ptr(new SharedQuadState)); 174 return shared_quad_state_list.back(); 175 } 176 177 void RenderPass::AppendDrawQuad(scoped_ptr<DrawQuad> draw_quad) { 178 quad_list.push_back(draw_quad.Pass()); 179 } 180 181 } // namespace cc 182