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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/quads/render_pass.h"
      6 
      7 #include "base/values.h"
      8 #include "cc/base/math_util.h"
      9 #include "cc/debug/traced_value.h"
     10 #include "cc/output/copy_output_request.h"
     11 #include "cc/quads/draw_quad.h"
     12 #include "cc/quads/render_pass_draw_quad.h"
     13 #include "cc/quads/shared_quad_state.h"
     14 
     15 namespace {
     16 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
     17 const size_t kDefaultNumQuadsToReserve = 128;
     18 }
     19 
     20 namespace cc {
     21 
     22 void* RenderPass::Id::AsTracingId() const {
     23   COMPILE_ASSERT(sizeof(size_t) <= sizeof(void*),  // NOLINT
     24                  size_t_bigger_than_pointer);
     25   return reinterpret_cast<void*>(base::HashPair(layer_id, index));
     26 }
     27 
     28 scoped_ptr<RenderPass> RenderPass::Create() {
     29   return make_scoped_ptr(new RenderPass());
     30 }
     31 
     32 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
     33   return make_scoped_ptr(new RenderPass(num_layers));
     34 }
     35 
     36 RenderPass::RenderPass() : id(Id(-1, -1)), has_transparent_background(true) {
     37   shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve);
     38   quad_list.reserve(kDefaultNumQuadsToReserve);
     39 }
     40 
     41 RenderPass::RenderPass(size_t num_layers)
     42     : id(Id(-1, -1)), has_transparent_background(true) {
     43   // Each layer usually produces one shared quad state, so the number of layers
     44   // is a good hint for what to reserve here.
     45   shared_quad_state_list.reserve(num_layers);
     46   quad_list.reserve(kDefaultNumQuadsToReserve);
     47 }
     48 
     49 RenderPass::~RenderPass() {
     50   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
     51       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
     52       "cc::RenderPass", id.AsTracingId());
     53 }
     54 
     55 scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const {
     56   scoped_ptr<RenderPass> copy_pass(Create());
     57   copy_pass->SetAll(new_id,
     58                     output_rect,
     59                     damage_rect,
     60                     transform_to_root_target,
     61                     has_transparent_background);
     62   return copy_pass.Pass();
     63 }
     64 
     65 // static
     66 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
     67                          ScopedPtrVector<RenderPass>* out) {
     68   for (size_t i = 0; i < in.size(); ++i) {
     69     RenderPass* source = in[i];
     70 
     71     // Since we can't copy these, it's wrong to use CopyAll in a situation where
     72     // you may have copy_requests present.
     73     DCHECK_EQ(source->copy_requests.size(), 0u);
     74 
     75     scoped_ptr<RenderPass> copy_pass(Create());
     76     copy_pass->SetAll(source->id,
     77                       source->output_rect,
     78                       source->damage_rect,
     79                       source->transform_to_root_target,
     80                       source->has_transparent_background);
     81     for (size_t i = 0; i < source->shared_quad_state_list.size(); ++i) {
     82       SharedQuadState* copy_shared_quad_state =
     83           copy_pass->CreateAndAppendSharedQuadState();
     84       copy_shared_quad_state->CopyFrom(source->shared_quad_state_list[i]);
     85     }
     86     for (size_t i = 0, sqs_i = 0; i < source->quad_list.size(); ++i) {
     87       while (source->quad_list[i]->shared_quad_state !=
     88              source->shared_quad_state_list[sqs_i]) {
     89         ++sqs_i;
     90         DCHECK_LT(sqs_i, source->shared_quad_state_list.size());
     91       }
     92       DCHECK(source->quad_list[i]->shared_quad_state ==
     93              source->shared_quad_state_list[sqs_i]);
     94 
     95       DrawQuad* quad = source->quad_list[i];
     96 
     97       if (quad->material == DrawQuad::RENDER_PASS) {
     98         const RenderPassDrawQuad* pass_quad =
     99             RenderPassDrawQuad::MaterialCast(quad);
    100         copy_pass->quad_list.push_back(
    101             pass_quad->Copy(copy_pass->shared_quad_state_list[sqs_i],
    102                             pass_quad->render_pass_id).PassAs<DrawQuad>());
    103       } else {
    104         copy_pass->quad_list.push_back(source->quad_list[i]->Copy(
    105             copy_pass->shared_quad_state_list[sqs_i]));
    106       }
    107     }
    108     out->push_back(copy_pass.Pass());
    109   }
    110 }
    111 
    112 void RenderPass::SetNew(Id id,
    113                         const gfx::Rect& output_rect,
    114                         const gfx::Rect& damage_rect,
    115                         const gfx::Transform& transform_to_root_target) {
    116   DCHECK_GT(id.layer_id, 0);
    117   DCHECK_GE(id.index, 0);
    118   DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
    119       << "damage_rect: " << damage_rect.ToString()
    120       << " output_rect: " << output_rect.ToString();
    121 
    122   this->id = id;
    123   this->output_rect = output_rect;
    124   this->damage_rect = damage_rect;
    125   this->transform_to_root_target = transform_to_root_target;
    126 
    127   DCHECK(quad_list.empty());
    128   DCHECK(shared_quad_state_list.empty());
    129 }
    130 
    131 void RenderPass::SetAll(Id id,
    132                         const gfx::Rect& output_rect,
    133                         const gfx::Rect& damage_rect,
    134                         const gfx::Transform& transform_to_root_target,
    135                         bool has_transparent_background) {
    136   DCHECK_GT(id.layer_id, 0);
    137   DCHECK_GE(id.index, 0);
    138 
    139   this->id = id;
    140   this->output_rect = output_rect;
    141   this->damage_rect = damage_rect;
    142   this->transform_to_root_target = transform_to_root_target;
    143   this->has_transparent_background = has_transparent_background;
    144 
    145   DCHECK(quad_list.empty());
    146   DCHECK(shared_quad_state_list.empty());
    147 }
    148 
    149 scoped_ptr<base::Value> RenderPass::AsValue() const {
    150   scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
    151   value->Set("output_rect", MathUtil::AsValue(output_rect).release());
    152   value->Set("damage_rect", MathUtil::AsValue(damage_rect).release());
    153   value->SetBoolean("has_transparent_background", has_transparent_background);
    154   value->SetInteger("copy_requests", copy_requests.size());
    155   scoped_ptr<base::ListValue> shared_states_value(new base::ListValue());
    156   for (size_t i = 0; i < shared_quad_state_list.size(); ++i) {
    157     shared_states_value->Append(shared_quad_state_list[i]->AsValue().release());
    158   }
    159   value->Set("shared_quad_state_list", shared_states_value.release());
    160   scoped_ptr<base::ListValue> quad_list_value(new base::ListValue());
    161   for (size_t i = 0; i < quad_list.size(); ++i) {
    162     quad_list_value->Append(quad_list[i]->AsValue().release());
    163   }
    164   value->Set("quad_list", quad_list_value.release());
    165 
    166   TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
    167       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
    168       value.get(), "cc::RenderPass", id.AsTracingId());
    169   return value.PassAs<base::Value>();
    170 }
    171 
    172 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
    173   shared_quad_state_list.push_back(make_scoped_ptr(new SharedQuadState));
    174   return shared_quad_state_list.back();
    175 }
    176 
    177 void RenderPass::AppendDrawQuad(scoped_ptr<DrawQuad> draw_quad) {
    178   quad_list.push_back(draw_quad.Pass());
    179 }
    180 
    181 }  // namespace cc
    182