1 /*** Autogenerated by WIDL 1.5.29 from /tmp/build-mingw64-toolchain-digit/src/mingw-w64-svn-r5861/mingw-w64-headers/direct-x/include/d3dcommon.idl - Do not edit ***/ 2 3 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 4 #define __REQUIRED_RPCNDR_H_VERSION__ 475 5 #endif 6 7 #include <rpc.h> 8 #include <rpcndr.h> 9 10 #ifndef COM_NO_WINDOWS_H 11 #include <windows.h> 12 #include <ole2.h> 13 #endif 14 15 #ifndef __d3dcommon_h__ 16 #define __d3dcommon_h__ 17 18 /* Forward declarations */ 19 20 #ifndef __ID3D10Blob_FWD_DEFINED__ 21 #define __ID3D10Blob_FWD_DEFINED__ 22 typedef interface ID3D10Blob ID3D10Blob; 23 #endif 24 25 #ifndef __ID3DInclude_FWD_DEFINED__ 26 #define __ID3DInclude_FWD_DEFINED__ 27 typedef interface ID3DInclude ID3DInclude; 28 #endif 29 30 /* Headers for imported files */ 31 32 #include <oaidl.h> 33 #include <ocidl.h> 34 35 #ifdef __cplusplus 36 extern "C" { 37 #endif 38 39 typedef struct _D3D_SHADER_MACRO { 40 LPCSTR Name; 41 LPCSTR Definition; 42 } D3D_SHADER_MACRO; 43 typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; 44 /***************************************************************************** 45 * ID3D10Blob interface 46 */ 47 #ifndef __ID3D10Blob_INTERFACE_DEFINED__ 48 #define __ID3D10Blob_INTERFACE_DEFINED__ 49 50 DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02); 51 #if defined(__cplusplus) && !defined(CINTERFACE) 52 MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102") 53 ID3D10Blob : public IUnknown 54 { 55 virtual void * STDMETHODCALLTYPE GetBufferPointer( 56 ) = 0; 57 58 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( 59 ) = 0; 60 61 }; 62 #ifdef __CRT_UUID_DECL 63 __CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02) 64 #endif 65 #else 66 typedef struct ID3D10BlobVtbl { 67 BEGIN_INTERFACE 68 69 /*** IUnknown methods ***/ 70 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 71 ID3D10Blob* This, 72 REFIID riid, 73 void **ppvObject); 74 75 ULONG (STDMETHODCALLTYPE *AddRef)( 76 ID3D10Blob* This); 77 78 ULONG (STDMETHODCALLTYPE *Release)( 79 ID3D10Blob* This); 80 81 /*** ID3D10Blob methods ***/ 82 void * (STDMETHODCALLTYPE *GetBufferPointer)( 83 ID3D10Blob* This); 84 85 SIZE_T (STDMETHODCALLTYPE *GetBufferSize)( 86 ID3D10Blob* This); 87 88 END_INTERFACE 89 } ID3D10BlobVtbl; 90 interface ID3D10Blob { 91 CONST_VTBL ID3D10BlobVtbl* lpVtbl; 92 }; 93 94 #ifdef COBJMACROS 95 #ifndef WIDL_C_INLINE_WRAPPERS 96 /*** IUnknown methods ***/ 97 #define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 98 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This) 99 #define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This) 100 /*** ID3D10Blob methods ***/ 101 #define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This) 102 #define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This) 103 #else 104 /*** IUnknown methods ***/ 105 static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) { 106 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 107 } 108 static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) { 109 return This->lpVtbl->AddRef(This); 110 } 111 static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) { 112 return This->lpVtbl->Release(This); 113 } 114 /*** ID3D10Blob methods ***/ 115 static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) { 116 return This->lpVtbl->GetBufferPointer(This); 117 } 118 static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) { 119 return This->lpVtbl->GetBufferSize(This); 120 } 121 #endif 122 #endif 123 124 #endif 125 126 void * STDMETHODCALLTYPE ID3D10Blob_GetBufferPointer_Proxy( 127 ID3D10Blob* This); 128 void __RPC_STUB ID3D10Blob_GetBufferPointer_Stub( 129 IRpcStubBuffer* This, 130 IRpcChannelBuffer* pRpcChannelBuffer, 131 PRPC_MESSAGE pRpcMessage, 132 DWORD* pdwStubPhase); 133 SIZE_T STDMETHODCALLTYPE ID3D10Blob_GetBufferSize_Proxy( 134 ID3D10Blob* This); 135 void __RPC_STUB ID3D10Blob_GetBufferSize_Stub( 136 IRpcStubBuffer* This, 137 IRpcChannelBuffer* pRpcChannelBuffer, 138 PRPC_MESSAGE pRpcMessage, 139 DWORD* pdwStubPhase); 140 141 #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ 142 143 typedef ID3D10Blob *LPD3D10BLOB; 144 typedef ID3D10Blob ID3DBlob; 145 typedef ID3DBlob *LPD3DBLOB; 146 #define IID_ID3DBlob IID_ID3D10Blob 147 typedef enum _D3D_INCLUDE_TYPE { 148 D3D_INCLUDE_LOCAL = 0, 149 D3D_INCLUDE_SYSTEM = 1, 150 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, 151 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, 152 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff 153 } D3D_INCLUDE_TYPE; 154 /***************************************************************************** 155 * ID3DInclude interface 156 */ 157 #ifndef __ID3DInclude_INTERFACE_DEFINED__ 158 #define __ID3DInclude_INTERFACE_DEFINED__ 159 160 #if defined(__cplusplus) && !defined(CINTERFACE) 161 interface ID3DInclude 162 { 163 BEGIN_INTERFACE 164 165 virtual HRESULT STDMETHODCALLTYPE Open( 166 D3D_INCLUDE_TYPE include_type, 167 const char *filename, 168 const void *parent_data, 169 const void **data, 170 UINT *bytes) = 0; 171 172 virtual HRESULT STDMETHODCALLTYPE Close( 173 const void *data) = 0; 174 175 END_INTERFACE 176 }; 177 #else 178 typedef struct ID3DIncludeVtbl { 179 BEGIN_INTERFACE 180 181 /*** ID3DInclude methods ***/ 182 HRESULT (STDMETHODCALLTYPE *Open)( 183 ID3DInclude* This, 184 D3D_INCLUDE_TYPE include_type, 185 const char *filename, 186 const void *parent_data, 187 const void **data, 188 UINT *bytes); 189 190 HRESULT (STDMETHODCALLTYPE *Close)( 191 ID3DInclude* This, 192 const void *data); 193 194 END_INTERFACE 195 } ID3DIncludeVtbl; 196 interface ID3DInclude { 197 CONST_VTBL ID3DIncludeVtbl* lpVtbl; 198 }; 199 200 #ifdef COBJMACROS 201 #ifndef WIDL_C_INLINE_WRAPPERS 202 /*** ID3DInclude methods ***/ 203 #define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes) 204 #define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data) 205 #else 206 /*** ID3DInclude methods ***/ 207 static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) { 208 return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes); 209 } 210 static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) { 211 return This->lpVtbl->Close(This,data); 212 } 213 #endif 214 #endif 215 216 #endif 217 218 HRESULT STDMETHODCALLTYPE ID3DInclude_Open_Proxy( 219 ID3DInclude* This, 220 D3D_INCLUDE_TYPE include_type, 221 const char *filename, 222 const void *parent_data, 223 const void **data, 224 UINT *bytes); 225 void __RPC_STUB ID3DInclude_Open_Stub( 226 IRpcStubBuffer* This, 227 IRpcChannelBuffer* pRpcChannelBuffer, 228 PRPC_MESSAGE pRpcMessage, 229 DWORD* pdwStubPhase); 230 HRESULT STDMETHODCALLTYPE ID3DInclude_Close_Proxy( 231 ID3DInclude* This, 232 const void *data); 233 void __RPC_STUB ID3DInclude_Close_Stub( 234 IRpcStubBuffer* This, 235 IRpcChannelBuffer* pRpcChannelBuffer, 236 PRPC_MESSAGE pRpcMessage, 237 DWORD* pdwStubPhase); 238 239 #endif /* __ID3DInclude_INTERFACE_DEFINED__ */ 240 241 typedef ID3DInclude *LPD3DINCLUDE; 242 typedef enum D3D_DRIVER_TYPE { 243 D3D_DRIVER_TYPE_UNKNOWN = 0, 244 D3D_DRIVER_TYPE_HARDWARE = 1, 245 D3D_DRIVER_TYPE_REFERENCE = 2, 246 D3D_DRIVER_TYPE_NULL = 3, 247 D3D_DRIVER_TYPE_SOFTWARE = 4, 248 D3D_DRIVER_TYPE_WARP = 5 249 } D3D_DRIVER_TYPE; 250 typedef enum D3D_FEATURE_LEVEL { 251 D3D_FEATURE_LEVEL_9_1 = 0x9100, 252 D3D_FEATURE_LEVEL_9_2 = 0x9200, 253 D3D_FEATURE_LEVEL_9_3 = 0x9300, 254 D3D_FEATURE_LEVEL_10_0 = 0xa000, 255 D3D_FEATURE_LEVEL_10_1 = 0xa100, 256 D3D_FEATURE_LEVEL_11_0 = 0xb000, 257 D3D_FEATURE_LEVEL_11_1 = 0xb100 258 } D3D_FEATURE_LEVEL; 259 #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 260 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 261 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 262 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 263 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 264 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 265 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 266 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 267 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 268 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 269 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 270 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 271 #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 272 #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 273 #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 274 typedef enum _D3D_SHADER_VARIABLE_CLASS { 275 D3D_SVC_SCALAR = 0, 276 D3D_SVC_VECTOR = 1, 277 D3D_SVC_MATRIX_ROWS = 2, 278 D3D_SVC_MATRIX_COLUMNS = 3, 279 D3D_SVC_OBJECT = 4, 280 D3D_SVC_STRUCT = 5, 281 D3D_SVC_INTERFACE_CLASS = 6, 282 D3D_SVC_INTERFACE_POINTER = 7, 283 D3D10_SVC_SCALAR = 0, 284 D3D10_SVC_VECTOR = 1, 285 D3D10_SVC_MATRIX_ROWS = 2, 286 D3D10_SVC_MATRIX_COLUMNS = 3, 287 D3D10_SVC_OBJECT = 4, 288 D3D10_SVC_STRUCT = 5, 289 D3D11_SVC_INTERFACE_CLASS = 6, 290 D3D11_SVC_INTERFACE_POINTER = 7, 291 D3D_SVC_FORCE_DWORD = 0x7fffffff 292 } D3D_SHADER_VARIABLE_CLASS; 293 typedef enum _D3D_SHADER_VARIABLE_TYPE { 294 D3D_SVT_VOID = 0, 295 D3D_SVT_BOOL = 1, 296 D3D_SVT_INT = 2, 297 D3D_SVT_FLOAT = 3, 298 D3D_SVT_STRING = 4, 299 D3D_SVT_TEXTURE = 5, 300 D3D_SVT_TEXTURE1D = 6, 301 D3D_SVT_TEXTURE2D = 7, 302 D3D_SVT_TEXTURE3D = 8, 303 D3D_SVT_TEXTURECUBE = 9, 304 D3D_SVT_SAMPLER = 10, 305 D3D_SVT_SAMPLER1D = 11, 306 D3D_SVT_SAMPLER2D = 12, 307 D3D_SVT_SAMPLER3D = 13, 308 D3D_SVT_SAMPLERCUBE = 14, 309 D3D_SVT_PIXELSHADER = 15, 310 D3D_SVT_VERTEXSHADER = 16, 311 D3D_SVT_PIXELFRAGMENT = 17, 312 D3D_SVT_VERTEXFRAGMENT = 18, 313 D3D_SVT_UINT = 19, 314 D3D_SVT_UINT8 = 20, 315 D3D_SVT_GEOMETRYSHADER = 21, 316 D3D_SVT_RASTERIZER = 22, 317 D3D_SVT_DEPTHSTENCIL = 23, 318 D3D_SVT_BLEND = 24, 319 D3D_SVT_BUFFER = 25, 320 D3D_SVT_CBUFFER = 26, 321 D3D_SVT_TBUFFER = 27, 322 D3D_SVT_TEXTURE1DARRAY = 28, 323 D3D_SVT_TEXTURE2DARRAY = 29, 324 D3D_SVT_RENDERTARGETVIEW = 30, 325 D3D_SVT_DEPTHSTENCILVIEW = 31, 326 D3D_SVT_TEXTURE2DMS = 32, 327 D3D_SVT_TEXTURE2DMSARRAY = 33, 328 D3D_SVT_TEXTURECUBEARRAY = 34, 329 D3D_SVT_HULLSHADER = 35, 330 D3D_SVT_DOMAINSHADER = 36, 331 D3D_SVT_INTERFACE_POINTER = 37, 332 D3D_SVT_COMPUTESHADER = 38, 333 D3D_SVT_DOUBLE = 39, 334 D3D_SVT_RWTEXTURE1D = 40, 335 D3D_SVT_RWTEXTURE1DARRAY = 41, 336 D3D_SVT_RWTEXTURE2D = 42, 337 D3D_SVT_RWTEXTURE2DARRAY = 43, 338 D3D_SVT_RWTEXTURE3D = 44, 339 D3D_SVT_RWBUFFER = 45, 340 D3D_SVT_BYTEADDRESS_BUFFER = 46, 341 D3D_SVT_RWBYTEADDRESS_BUFFER = 47, 342 D3D_SVT_STRUCTURED_BUFFER = 48, 343 D3D_SVT_RWSTRUCTURED_BUFFER = 49, 344 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, 345 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, 346 D3D10_SVT_VOID = 0, 347 D3D10_SVT_BOOL = 1, 348 D3D10_SVT_INT = 2, 349 D3D10_SVT_FLOAT = 3, 350 D3D10_SVT_STRING = 4, 351 D3D10_SVT_TEXTURE = 5, 352 D3D10_SVT_TEXTURE1D = 6, 353 D3D10_SVT_TEXTURE2D = 7, 354 D3D10_SVT_TEXTURE3D = 8, 355 D3D10_SVT_TEXTURECUBE = 9, 356 D3D10_SVT_SAMPLER = 10, 357 D3D10_SVT_SAMPLER1D = 11, 358 D3D10_SVT_SAMPLER2D = 12, 359 D3D10_SVT_SAMPLER3D = 13, 360 D3D10_SVT_SAMPLERCUBE = 14, 361 D3D10_SVT_PIXELSHADER = 15, 362 D3D10_SVT_VERTEXSHADER = 16, 363 D3D10_SVT_PIXELFRAGMENT = 17, 364 D3D10_SVT_VERTEXFRAGMENT = 18, 365 D3D10_SVT_UINT = 19, 366 D3D10_SVT_UINT8 = 20, 367 D3D10_SVT_GEOMETRYSHADER = 21, 368 D3D10_SVT_RASTERIZER = 22, 369 D3D10_SVT_DEPTHSTENCIL = 23, 370 D3D10_SVT_BLEND = 24, 371 D3D10_SVT_BUFFER = 25, 372 D3D10_SVT_CBUFFER = 26, 373 D3D10_SVT_TBUFFER = 27, 374 D3D10_SVT_TEXTURE1DARRAY = 28, 375 D3D10_SVT_TEXTURE2DARRAY = 29, 376 D3D10_SVT_RENDERTARGETVIEW = 30, 377 D3D10_SVT_DEPTHSTENCILVIEW = 31, 378 D3D10_SVT_TEXTURE2DMS = 32, 379 D3D10_SVT_TEXTURE2DMSARRAY = 33, 380 D3D10_SVT_TEXTURECUBEARRAY = 34, 381 D3D11_SVT_HULLSHADER = 35, 382 D3D11_SVT_DOMAINSHADER = 36, 383 D3D11_SVT_INTERFACE_POINTER = 37, 384 D3D11_SVT_COMPUTESHADER = 38, 385 D3D11_SVT_DOUBLE = 39, 386 D3D11_SVT_RWTEXTURE1D = 40, 387 D3D11_SVT_RWTEXTURE1DARRAY = 41, 388 D3D11_SVT_RWTEXTURE2D = 42, 389 D3D11_SVT_RWTEXTURE2DARRAY = 43, 390 D3D11_SVT_RWTEXTURE3D = 44, 391 D3D11_SVT_RWBUFFER = 45, 392 D3D11_SVT_BYTEADDRESS_BUFFER = 46, 393 D3D11_SVT_RWBYTEADDRESS_BUFFER = 47, 394 D3D11_SVT_STRUCTURED_BUFFER = 48, 395 D3D11_SVT_RWSTRUCTURED_BUFFER = 49, 396 D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50, 397 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51, 398 D3D_SVT_FORCE_DWORD = 0x7fffffff 399 } D3D_SHADER_VARIABLE_TYPE; 400 typedef enum D3D_PRIMITIVE { 401 D3D_PRIMITIVE_UNDEFINED = 0, 402 D3D_PRIMITIVE_POINT = 1, 403 D3D_PRIMITIVE_LINE = 2, 404 D3D_PRIMITIVE_TRIANGLE = 3, 405 D3D_PRIMITIVE_LINE_ADJ = 6, 406 D3D_PRIMITIVE_TRIANGLE_ADJ = 7, 407 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 408 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 409 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 410 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 411 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 412 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 413 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 414 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 415 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 416 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 417 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 418 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 419 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 420 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 421 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 422 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 423 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 424 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 425 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 426 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 427 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, 428 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, 429 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, 430 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, 431 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, 432 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, 433 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, 434 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, 435 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, 436 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, 437 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, 438 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, 439 D3D10_PRIMITIVE_UNDEFINED = 0, 440 D3D10_PRIMITIVE_POINT = 1, 441 D3D10_PRIMITIVE_LINE = 2, 442 D3D10_PRIMITIVE_TRIANGLE = 3, 443 D3D10_PRIMITIVE_LINE_ADJ = 6, 444 D3D10_PRIMITIVE_TRIANGLE_ADJ = 7, 445 D3D11_PRIMITIVE_UNDEFINED = 0, 446 D3D11_PRIMITIVE_POINT = 1, 447 D3D11_PRIMITIVE_LINE = 2, 448 D3D11_PRIMITIVE_TRIANGLE = 3, 449 D3D11_PRIMITIVE_LINE_ADJ = 6, 450 D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, 451 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 452 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 453 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 454 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 455 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 456 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 457 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 458 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 459 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 460 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 461 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 462 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 463 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 464 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 465 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 466 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 467 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 468 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 469 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 470 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 471 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, 472 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, 473 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, 474 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, 475 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, 476 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, 477 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, 478 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, 479 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, 480 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, 481 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, 482 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40 483 } D3D_PRIMITIVE; 484 typedef enum D3D_PRIMITIVE_TOPOLOGY { 485 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 486 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 487 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, 488 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 489 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 490 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 491 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 492 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 493 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 494 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 495 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 496 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 497 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 498 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 499 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 500 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 501 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 502 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 503 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 504 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 505 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 506 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 507 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 508 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 509 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 510 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 511 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 512 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 513 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 514 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 515 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 516 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 517 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 518 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 519 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 520 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 521 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 522 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 523 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 524 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 525 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 526 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, 527 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 528 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 529 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, 530 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 531 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 532 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 533 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 534 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 535 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 536 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 537 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 538 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 539 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, 540 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 541 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 542 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 543 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 544 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 545 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 546 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 547 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 548 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 549 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 550 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 551 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 552 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 553 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 554 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 555 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 556 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 557 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 558 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 559 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 560 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 561 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 562 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 563 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 564 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 565 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 566 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 567 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 568 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 569 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 570 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 571 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 572 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 573 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 574 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 575 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 576 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 577 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 578 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 579 } D3D_PRIMITIVE_TOPOLOGY; 580 typedef enum D3D_TESSELLATOR_DOMAIN { 581 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, 582 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, 583 D3D_TESSELLATOR_DOMAIN_TRI = 2, 584 D3D_TESSELLATOR_DOMAIN_QUAD = 3, 585 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, 586 D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, 587 D3D11_TESSELLATOR_DOMAIN_TRI = 2, 588 D3D11_TESSELLATOR_DOMAIN_QUAD = 3 589 } D3D_TESSELLATOR_DOMAIN; 590 typedef enum D3D_TESSELLATOR_PARTITIONING { 591 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, 592 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, 593 D3D_TESSELLATOR_PARTITIONING_POW2 = 2, 594 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, 595 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, 596 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, 597 D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, 598 D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, 599 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, 600 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 601 } D3D_TESSELLATOR_PARTITIONING; 602 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { 603 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, 604 D3D_TESSELLATOR_OUTPUT_POINT = 1, 605 D3D_TESSELLATOR_OUTPUT_LINE = 2, 606 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, 607 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, 608 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, 609 D3D11_TESSELLATOR_OUTPUT_POINT = 1, 610 D3D11_TESSELLATOR_OUTPUT_LINE = 2, 611 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, 612 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 613 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; 614 typedef enum D3D_CBUFFER_TYPE { 615 D3D_CT_CBUFFER = 0, 616 D3D_CT_TBUFFER = 1, 617 D3D_CT_INTERFACE_POINTERS = 2, 618 D3D_CT_RESOURCE_BIND_INFO = 3, 619 D3D10_CT_CBUFFER = 0, 620 D3D10_CT_TBUFFER = 1, 621 D3D11_CT_CBUFFER = 0, 622 D3D11_CT_TBUFFER = 1, 623 D3D11_CT_INTERFACE_POINTERS = 2, 624 D3D11_CT_RESOURCE_BIND_INFO = 3 625 } D3D_CBUFFER_TYPE; 626 typedef enum D3D_SRV_DIMENSION { 627 D3D_SRV_DIMENSION_UNKNOWN = 0, 628 D3D_SRV_DIMENSION_BUFFER = 1, 629 D3D_SRV_DIMENSION_TEXTURE1D = 2, 630 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, 631 D3D_SRV_DIMENSION_TEXTURE2D = 4, 632 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, 633 D3D_SRV_DIMENSION_TEXTURE2DMS = 6, 634 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 635 D3D_SRV_DIMENSION_TEXTURE3D = 8, 636 D3D_SRV_DIMENSION_TEXTURECUBE = 9, 637 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 638 D3D_SRV_DIMENSION_BUFFEREX = 11, 639 D3D10_SRV_DIMENSION_UNKNOWN = 0, 640 D3D10_SRV_DIMENSION_BUFFER = 1, 641 D3D10_SRV_DIMENSION_TEXTURE1D = 2, 642 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, 643 D3D10_SRV_DIMENSION_TEXTURE2D = 4, 644 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, 645 D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, 646 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 647 D3D10_SRV_DIMENSION_TEXTURE3D = 8, 648 D3D10_SRV_DIMENSION_TEXTURECUBE = 9, 649 D3D10_1_SRV_DIMENSION_UNKNOWN = 0, 650 D3D10_1_SRV_DIMENSION_BUFFER = 1, 651 D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, 652 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, 653 D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, 654 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, 655 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, 656 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 657 D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, 658 D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, 659 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 660 D3D11_SRV_DIMENSION_UNKNOWN = 0, 661 D3D11_SRV_DIMENSION_BUFFER = 1, 662 D3D11_SRV_DIMENSION_TEXTURE1D = 2, 663 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, 664 D3D11_SRV_DIMENSION_TEXTURE2D = 4, 665 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, 666 D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, 667 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 668 D3D11_SRV_DIMENSION_TEXTURE3D = 8, 669 D3D11_SRV_DIMENSION_TEXTURECUBE = 9, 670 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 671 D3D11_SRV_DIMENSION_BUFFEREX = 11 672 } D3D_SRV_DIMENSION; 673 typedef enum D3D_REGISTER_COMPONENT_TYPE { 674 D3D_REGISTER_COMPONENT_UNKNOWN = 0, 675 D3D_REGISTER_COMPONENT_UINT32 = 1, 676 D3D_REGISTER_COMPONENT_SINT32 = 2, 677 D3D_REGISTER_COMPONENT_FLOAT32 = 3, 678 D3D10_REGISTER_COMPONENT_UNKNOWN = 0, 679 D3D10_REGISTER_COMPONENT_UINT32 = 1, 680 D3D10_REGISTER_COMPONENT_SINT32 = 2, 681 D3D10_REGISTER_COMPONENT_FLOAT32 = 3 682 } D3D_REGISTER_COMPONENT_TYPE; 683 typedef enum D3D_RESOURCE_RETURN_TYPE { 684 D3D_RETURN_TYPE_UNORM = 1, 685 D3D_RETURN_TYPE_SNORM = 2, 686 D3D_RETURN_TYPE_SINT = 3, 687 D3D_RETURN_TYPE_UINT = 4, 688 D3D_RETURN_TYPE_FLOAT = 5, 689 D3D_RETURN_TYPE_MIXED = 6, 690 D3D_RETURN_TYPE_DOUBLE = 7, 691 D3D_RETURN_TYPE_CONTINUED = 8, 692 D3D10_RETURN_TYPE_UNORM = 1, 693 D3D10_RETURN_TYPE_SNORM = 2, 694 D3D10_RETURN_TYPE_SINT = 3, 695 D3D10_RETURN_TYPE_UINT = 4, 696 D3D10_RETURN_TYPE_FLOAT = 5, 697 D3D10_RETURN_TYPE_MIXED = 6, 698 D3D11_RETURN_TYPE_UNORM = 1, 699 D3D11_RETURN_TYPE_SNORM = 2, 700 D3D11_RETURN_TYPE_SINT = 3, 701 D3D11_RETURN_TYPE_UINT = 4, 702 D3D11_RETURN_TYPE_FLOAT = 5, 703 D3D11_RETURN_TYPE_MIXED = 6, 704 D3D11_RETURN_TYPE_DOUBLE = 7, 705 D3D11_RETURN_TYPE_CONTINUED = 8 706 } D3D_RESOURCE_RETURN_TYPE; 707 typedef enum D3D_NAME { 708 D3D_NAME_UNDEFINED = 0, 709 D3D_NAME_POSITION = 1, 710 D3D_NAME_CLIP_DISTANCE = 2, 711 D3D_NAME_CULL_DISTANCE = 3, 712 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 713 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, 714 D3D_NAME_VERTEX_ID = 6, 715 D3D_NAME_PRIMITIVE_ID = 7, 716 D3D_NAME_INSTANCE_ID = 8, 717 D3D_NAME_IS_FRONT_FACE = 9, 718 D3D_NAME_SAMPLE_INDEX = 10, 719 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 720 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 721 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 722 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 723 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 724 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 725 D3D_NAME_TARGET = 64, 726 D3D_NAME_DEPTH = 65, 727 D3D_NAME_COVERAGE = 66, 728 D3D_NAME_DEPTH_GREATER_EQUAL = 67, 729 D3D_NAME_DEPTH_LESS_EQUAL = 68, 730 D3D10_NAME_UNDEFINED = 0, 731 D3D10_NAME_POSITION = 1, 732 D3D10_NAME_CLIP_DISTANCE = 2, 733 D3D10_NAME_CULL_DISTANCE = 3, 734 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 735 D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, 736 D3D10_NAME_VERTEX_ID = 6, 737 D3D10_NAME_PRIMITIVE_ID = 7, 738 D3D10_NAME_INSTANCE_ID = 8, 739 D3D10_NAME_IS_FRONT_FACE = 9, 740 D3D10_NAME_SAMPLE_INDEX = 10, 741 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 742 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 743 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 744 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 745 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 746 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 747 D3D10_NAME_TARGET = 64, 748 D3D10_NAME_DEPTH = 65, 749 D3D10_NAME_COVERAGE = 66, 750 D3D11_NAME_DEPTH_GREATER_EQUAL = 67, 751 D3D11_NAME_DEPTH_LESS_EQUAL = 68 752 } D3D_NAME; 753 typedef enum _D3D_SHADER_INPUT_TYPE { 754 D3D_SIT_CBUFFER = 0, 755 D3D_SIT_TBUFFER = 1, 756 D3D_SIT_TEXTURE = 2, 757 D3D_SIT_SAMPLER = 3, 758 D3D_SIT_UAV_RWTYPED = 4, 759 D3D_SIT_STRUCTURED = 5, 760 D3D_SIT_UAV_RWSTRUCTURED = 6, 761 D3D_SIT_BYTEADDRESS = 7, 762 D3D_SIT_UAV_RWBYTEADDRESS = 8, 763 D3D_SIT_UAV_APPEND_STRUCTURED = 9, 764 D3D_SIT_UAV_CONSUME_STRUCTURED = 10, 765 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, 766 D3D10_SIT_CBUFFER = 0, 767 D3D10_SIT_TBUFFER = 1, 768 D3D10_SIT_TEXTURE = 2, 769 D3D10_SIT_SAMPLER = 3, 770 D3D11_SIT_UAV_RWTYPED = 4, 771 D3D11_SIT_STRUCTURED = 5, 772 D3D11_SIT_UAV_RWSTRUCTURED = 6, 773 D3D11_SIT_BYTEADDRESS = 7, 774 D3D11_SIT_UAV_RWBYTEADDRESS = 8, 775 D3D11_SIT_UAV_APPEND_STRUCTURED = 9, 776 D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, 777 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11 778 } D3D_SHADER_INPUT_TYPE; 779 /* Begin additional prototypes for all interfaces */ 780 781 782 /* End additional prototypes */ 783 784 #ifdef __cplusplus 785 } 786 #endif 787 788 #endif /* __d3dcommon_h__ */ 789