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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/dock/docked_window_layout_manager.h"
      6 
      7 #include "ash/screen_util.h"
      8 #include "ash/shelf/shelf.h"
      9 #include "ash/shelf/shelf_constants.h"
     10 #include "ash/shelf/shelf_layout_manager.h"
     11 #include "ash/shelf/shelf_types.h"
     12 #include "ash/shelf/shelf_widget.h"
     13 #include "ash/shell.h"
     14 #include "ash/shell_window_ids.h"
     15 #include "ash/wm/coordinate_conversion.h"
     16 #include "ash/wm/window_animations.h"
     17 #include "ash/wm/window_properties.h"
     18 #include "ash/wm/window_resizer.h"
     19 #include "ash/wm/window_state.h"
     20 #include "ash/wm/window_util.h"
     21 #include "ash/wm/workspace_controller.h"
     22 #include "base/auto_reset.h"
     23 #include "base/command_line.h"
     24 #include "base/metrics/histogram.h"
     25 #include "grit/ash_resources.h"
     26 #include "third_party/skia/include/core/SkColor.h"
     27 #include "third_party/skia/include/core/SkPaint.h"
     28 #include "ui/aura/client/focus_client.h"
     29 #include "ui/aura/client/window_tree_client.h"
     30 #include "ui/aura/window.h"
     31 #include "ui/aura/window_delegate.h"
     32 #include "ui/aura/window_event_dispatcher.h"
     33 #include "ui/base/resource/resource_bundle.h"
     34 #include "ui/compositor/scoped_layer_animation_settings.h"
     35 #include "ui/gfx/canvas.h"
     36 #include "ui/gfx/image/image_skia_operations.h"
     37 #include "ui/gfx/rect.h"
     38 #include "ui/views/background.h"
     39 #include "ui/wm/core/window_util.h"
     40 #include "ui/wm/public/activation_client.h"
     41 
     42 namespace ash {
     43 
     44 // Minimum, maximum width of the dock area and a width of the gap
     45 // static
     46 const int DockedWindowLayoutManager::kMaxDockWidth = 360;
     47 // static
     48 const int DockedWindowLayoutManager::kMinDockWidth = 200;
     49 // static
     50 const int DockedWindowLayoutManager::kMinDockGap = 2;
     51 // static
     52 const int DockedWindowLayoutManager::kIdealWidth = 250;
     53 const int kMinimumHeight = 250;
     54 const int kSlideDurationMs = 120;
     55 const int kFadeDurationMs = 60;
     56 const int kMinimizeDurationMs = 720;
     57 
     58 class DockedBackgroundWidget : public views::Widget,
     59                                public BackgroundAnimatorDelegate {
     60  public:
     61   explicit DockedBackgroundWidget(aura::Window* container)
     62       : alignment_(DOCKED_ALIGNMENT_NONE),
     63         background_animator_(this, 0, kShelfBackgroundAlpha),
     64         alpha_(0),
     65         opaque_background_(ui::LAYER_SOLID_COLOR),
     66         visible_background_type_(SHELF_BACKGROUND_DEFAULT),
     67         visible_background_change_type_(BACKGROUND_CHANGE_IMMEDIATE) {
     68     InitWidget(container);
     69   }
     70 
     71   // Sets widget bounds and sizes opaque background layer to fill the widget.
     72   void SetBackgroundBounds(const gfx::Rect bounds, DockedAlignment alignment) {
     73     SetBounds(bounds);
     74     opaque_background_.SetBounds(gfx::Rect(bounds.size()));
     75     alignment_ = alignment;
     76   }
     77 
     78   // Sets the background type. Starts an animation to transition to
     79   // |background_type| if the widget is visible. If the widget is not visible,
     80   // the animation is postponed till the widget becomes visible.
     81   void SetBackgroundType(ShelfBackgroundType background_type,
     82                          BackgroundAnimatorChangeType change_type) {
     83     visible_background_type_ = background_type;
     84     visible_background_change_type_ = change_type;
     85     if (IsVisible())
     86       UpdateBackground();
     87   }
     88 
     89   // views::Widget:
     90   virtual void OnNativeWidgetVisibilityChanged(bool visible) OVERRIDE {
     91     views::Widget::OnNativeWidgetVisibilityChanged(visible);
     92     UpdateBackground();
     93   }
     94 
     95   virtual void OnNativeWidgetPaint(gfx::Canvas* canvas) OVERRIDE {
     96     const gfx::ImageSkia& shelf_background(
     97         alignment_ == DOCKED_ALIGNMENT_LEFT ?
     98             shelf_background_left_ : shelf_background_right_);
     99     gfx::Rect rect = gfx::Rect(GetWindowBoundsInScreen().size());
    100     SkPaint paint;
    101     paint.setAlpha(alpha_);
    102     canvas->DrawImageInt(shelf_background,
    103                          0,
    104                          0,
    105                          shelf_background.width(),
    106                          shelf_background.height(),
    107                          alignment_ == DOCKED_ALIGNMENT_LEFT
    108                              ? rect.width() - shelf_background.width()
    109                              : 0,
    110                          0,
    111                          shelf_background.width(),
    112                          rect.height(),
    113                          false,
    114                          paint);
    115     canvas->DrawImageInt(
    116         shelf_background,
    117         alignment_ == DOCKED_ALIGNMENT_LEFT ? 0 : shelf_background.width() - 1,
    118         0,
    119         1,
    120         shelf_background.height(),
    121         alignment_ == DOCKED_ALIGNMENT_LEFT ? 0 : shelf_background.width(),
    122         0,
    123         rect.width() - shelf_background.width(),
    124         rect.height(),
    125         false,
    126         paint);
    127   }
    128 
    129   // BackgroundAnimatorDelegate:
    130   virtual void UpdateBackground(int alpha) OVERRIDE {
    131     alpha_ = alpha;
    132     SchedulePaintInRect(gfx::Rect(GetWindowBoundsInScreen().size()));
    133   }
    134 
    135  private:
    136   void InitWidget(aura::Window* parent) {
    137     views::Widget::InitParams params;
    138     params.type = views::Widget::InitParams::TYPE_POPUP;
    139     params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
    140     params.keep_on_top = false;
    141     params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
    142     params.parent = parent;
    143     params.accept_events = false;
    144     set_focus_on_creation(false);
    145     Init(params);
    146     SetVisibilityChangedAnimationsEnabled(false);
    147     GetNativeWindow()->SetProperty(kStayInSameRootWindowKey, true);
    148     opaque_background_.SetColor(SK_ColorBLACK);
    149     opaque_background_.SetBounds(gfx::Rect(GetWindowBoundsInScreen().size()));
    150     opaque_background_.SetOpacity(0.0f);
    151     GetNativeWindow()->layer()->Add(&opaque_background_);
    152     Hide();
    153 
    154     ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    155     gfx::ImageSkia shelf_background =
    156         *rb.GetImageSkiaNamed(IDR_ASH_SHELF_BACKGROUND);
    157     shelf_background_left_ = gfx::ImageSkiaOperations::CreateRotatedImage(
    158         shelf_background, SkBitmapOperations::ROTATION_90_CW);
    159     shelf_background_right_ = gfx::ImageSkiaOperations::CreateRotatedImage(
    160         shelf_background, SkBitmapOperations::ROTATION_270_CW);
    161   }
    162 
    163   // Transitions to |visible_background_type_| if the widget is visible and to
    164   // SHELF_BACKGROUND_DEFAULT if it is not.
    165   void UpdateBackground() {
    166     ShelfBackgroundType background_type = IsVisible() ?
    167         visible_background_type_ : SHELF_BACKGROUND_DEFAULT;
    168     BackgroundAnimatorChangeType change_type = IsVisible() ?
    169         visible_background_change_type_ : BACKGROUND_CHANGE_IMMEDIATE;
    170 
    171     float target_opacity =
    172         (background_type == SHELF_BACKGROUND_MAXIMIZED) ? 1.0f : 0.0f;
    173     scoped_ptr<ui::ScopedLayerAnimationSettings> opaque_background_animation;
    174     if (change_type != BACKGROUND_CHANGE_IMMEDIATE) {
    175       opaque_background_animation.reset(new ui::ScopedLayerAnimationSettings(
    176           opaque_background_.GetAnimator()));
    177       opaque_background_animation->SetTransitionDuration(
    178           base::TimeDelta::FromMilliseconds(kTimeToSwitchBackgroundMs));
    179     }
    180     opaque_background_.SetOpacity(target_opacity);
    181 
    182     // TODO(varkha): use ui::Layer on both opaque_background and normal
    183     // background retire background_animator_ at all. It would be simpler.
    184     // See also ShelfWidget::SetPaintsBackground.
    185     background_animator_.SetPaintsBackground(
    186         background_type != SHELF_BACKGROUND_DEFAULT,
    187         change_type);
    188     SchedulePaintInRect(gfx::Rect(GetWindowBoundsInScreen().size()));
    189   }
    190 
    191   DockedAlignment alignment_;
    192 
    193   // The animator for the background transitions.
    194   BackgroundAnimator background_animator_;
    195 
    196   // The alpha to use for drawing image assets covering the docked background.
    197   int alpha_;
    198 
    199   // Solid black background that can be made fully opaque.
    200   ui::Layer opaque_background_;
    201 
    202   // Backgrounds created from shelf background by 90 or 270 degree rotation.
    203   gfx::ImageSkia shelf_background_left_;
    204   gfx::ImageSkia shelf_background_right_;
    205 
    206   // The background type to use when the widget is visible. When not visible,
    207   // the widget uses SHELF_BACKGROUND_DEFAULT.
    208   ShelfBackgroundType visible_background_type_;
    209 
    210   // Whether the widget should animate to |visible_background_type_|.
    211   BackgroundAnimatorChangeType visible_background_change_type_;
    212 
    213   DISALLOW_COPY_AND_ASSIGN(DockedBackgroundWidget);
    214 };
    215 
    216 namespace {
    217 
    218 // Returns true if a window is a popup or a transient child.
    219 bool IsPopupOrTransient(const aura::Window* window) {
    220   return (window->type() == ui::wm::WINDOW_TYPE_POPUP ||
    221           ::wm::GetTransientParent(window));
    222 }
    223 
    224 // Certain windows (minimized, hidden or popups) do not matter to docking.
    225 bool IsUsedByLayout(const aura::Window* window) {
    226   return (window->IsVisible() &&
    227           !wm::GetWindowState(window)->IsMinimized() &&
    228           !IsPopupOrTransient(window));
    229 }
    230 
    231 void UndockWindow(aura::Window* window) {
    232   gfx::Rect previous_bounds = window->bounds();
    233   aura::Window* old_parent = window->parent();
    234   aura::client::ParentWindowWithContext(window, window, gfx::Rect());
    235   if (window->parent() != old_parent)
    236     wm::ReparentTransientChildrenOfChild(window, old_parent, window->parent());
    237   // Start maximize or fullscreen (affecting packaged apps) animation from
    238   // previous window bounds.
    239   window->layer()->SetBounds(previous_bounds);
    240 }
    241 
    242 // Returns width that is as close as possible to |target_width| while being
    243 // consistent with docked min and max restrictions and respects the |window|'s
    244 // minimum and maximum size.
    245 int GetWindowWidthCloseTo(const aura::Window* window, int target_width) {
    246   if (!wm::GetWindowState(window)->CanResize()) {
    247     DCHECK_LE(window->bounds().width(),
    248               DockedWindowLayoutManager::kMaxDockWidth);
    249     return window->bounds().width();
    250   }
    251   int width = std::max(DockedWindowLayoutManager::kMinDockWidth,
    252                        std::min(target_width,
    253                                 DockedWindowLayoutManager::kMaxDockWidth));
    254   if (window->delegate()) {
    255     if (window->delegate()->GetMinimumSize().width() != 0)
    256       width = std::max(width, window->delegate()->GetMinimumSize().width());
    257     if (window->delegate()->GetMaximumSize().width() != 0)
    258       width = std::min(width, window->delegate()->GetMaximumSize().width());
    259   }
    260   DCHECK_LE(width, DockedWindowLayoutManager::kMaxDockWidth);
    261   return width;
    262 }
    263 
    264 // Returns height that is as close as possible to |target_height| while
    265 // respecting the |window|'s minimum and maximum size.
    266 int GetWindowHeightCloseTo(const aura::Window* window, int target_height) {
    267   if (!wm::GetWindowState(window)->CanResize())
    268     return window->bounds().height();
    269   int minimum_height = kMinimumHeight;
    270   int maximum_height = 0;
    271   const aura::WindowDelegate* delegate(window->delegate());
    272   if (delegate) {
    273     if (delegate->GetMinimumSize().height() != 0) {
    274       minimum_height = std::max(kMinimumHeight,
    275                                 delegate->GetMinimumSize().height());
    276     }
    277     if (delegate->GetMaximumSize().height() != 0)
    278       maximum_height = delegate->GetMaximumSize().height();
    279   }
    280   if (minimum_height)
    281     target_height = std::max(target_height, minimum_height);
    282   if (maximum_height)
    283     target_height = std::min(target_height, maximum_height);
    284   return target_height;
    285 }
    286 
    287 // A functor used to sort the windows in order of their minimum height.
    288 struct CompareMinimumHeight {
    289   bool operator()(WindowWithHeight win1, WindowWithHeight win2) {
    290     return GetWindowHeightCloseTo(win1.window(), 0) <
    291         GetWindowHeightCloseTo(win2.window(), 0);
    292   }
    293 };
    294 
    295 // A functor used to sort the windows in order of their center Y position.
    296 // |delta| is a pre-calculated distance from the bottom of one window to the top
    297 // of the next. Its value can be positive (gap) or negative (overlap).
    298 // Half of |delta| is used as a transition point at which windows could ideally
    299 // swap positions.
    300 struct CompareWindowPos {
    301   CompareWindowPos(aura::Window* dragged_window,
    302                    aura::Window* docked_container,
    303                    float delta)
    304       : dragged_window_(dragged_window),
    305         docked_container_(docked_container),
    306         delta_(delta / 2) {}
    307 
    308   bool operator()(WindowWithHeight window_with_height1,
    309                   WindowWithHeight window_with_height2) {
    310     // Use target coordinates since animations may be active when windows are
    311     // reordered.
    312     aura::Window* win1(window_with_height1.window());
    313     aura::Window* win2(window_with_height2.window());
    314     gfx::Rect win1_bounds = ScreenUtil::ConvertRectToScreen(
    315         docked_container_, win1->GetTargetBounds());
    316     gfx::Rect win2_bounds = ScreenUtil::ConvertRectToScreen(
    317         docked_container_, win2->GetTargetBounds());
    318     win1_bounds.set_height(window_with_height1.height_);
    319     win2_bounds.set_height(window_with_height2.height_);
    320     // If one of the windows is the |dragged_window_| attempt to make an
    321     // earlier swap between the windows than just based on their centers.
    322     // This is possible if the dragged window is at least as tall as the other
    323     // window.
    324     if (win1 == dragged_window_)
    325       return compare_two_windows(win1_bounds, win2_bounds);
    326     if (win2 == dragged_window_)
    327       return !compare_two_windows(win2_bounds, win1_bounds);
    328     // Otherwise just compare the centers.
    329     return win1_bounds.CenterPoint().y() < win2_bounds.CenterPoint().y();
    330   }
    331 
    332   // Based on center point tries to deduce where the drag is coming from.
    333   // When dragging from below up the transition point is lower.
    334   // When dragging from above down the transition point is higher.
    335   bool compare_bounds(const gfx::Rect dragged, const gfx::Rect other) {
    336     if (dragged.CenterPoint().y() < other.CenterPoint().y())
    337       return dragged.CenterPoint().y() < other.y() - delta_;
    338     return dragged.CenterPoint().y() < other.bottom() + delta_;
    339   }
    340 
    341   // Performs comparison both ways and selects stable result.
    342   bool compare_two_windows(const gfx::Rect bounds1, const gfx::Rect bounds2) {
    343     // Try comparing windows in both possible orders and see if the comparison
    344     // is stable.
    345     bool result1 = compare_bounds(bounds1, bounds2);
    346     bool result2 = compare_bounds(bounds2, bounds1);
    347     if (result1 != result2)
    348       return result1;
    349 
    350     // Otherwise it is not possible to be sure that the windows will not bounce.
    351     // In this case just compare the centers.
    352     return bounds1.CenterPoint().y() < bounds2.CenterPoint().y();
    353   }
    354 
    355  private:
    356   aura::Window* dragged_window_;
    357   aura::Window* docked_container_;
    358   float delta_;
    359 };
    360 
    361 }  // namespace
    362 
    363 ////////////////////////////////////////////////////////////////////////////////
    364 // A class that observes shelf for bounds changes.
    365 class DockedWindowLayoutManager::ShelfWindowObserver : public WindowObserver {
    366  public:
    367   explicit ShelfWindowObserver(
    368       DockedWindowLayoutManager* docked_layout_manager)
    369       : docked_layout_manager_(docked_layout_manager) {
    370     DCHECK(docked_layout_manager_->shelf()->shelf_widget());
    371     docked_layout_manager_->shelf()->shelf_widget()->GetNativeView()
    372         ->AddObserver(this);
    373   }
    374 
    375   virtual ~ShelfWindowObserver() {
    376     if (docked_layout_manager_->shelf() &&
    377         docked_layout_manager_->shelf()->shelf_widget())
    378       docked_layout_manager_->shelf()->shelf_widget()->GetNativeView()
    379           ->RemoveObserver(this);
    380   }
    381 
    382   // aura::WindowObserver:
    383   virtual void OnWindowBoundsChanged(aura::Window* window,
    384                                      const gfx::Rect& old_bounds,
    385                                      const gfx::Rect& new_bounds) OVERRIDE {
    386     shelf_bounds_in_screen_ = ScreenUtil::ConvertRectToScreen(
    387         window->parent(), new_bounds);
    388     docked_layout_manager_->OnShelfBoundsChanged();
    389   }
    390 
    391   const gfx::Rect& shelf_bounds_in_screen() const {
    392     return shelf_bounds_in_screen_;
    393   }
    394 
    395  private:
    396   DockedWindowLayoutManager* docked_layout_manager_;
    397   gfx::Rect shelf_bounds_in_screen_;
    398 
    399   DISALLOW_COPY_AND_ASSIGN(ShelfWindowObserver);
    400 };
    401 
    402 ////////////////////////////////////////////////////////////////////////////////
    403 // DockedWindowLayoutManager public implementation:
    404 DockedWindowLayoutManager::DockedWindowLayoutManager(
    405     aura::Window* dock_container, WorkspaceController* workspace_controller)
    406     : dock_container_(dock_container),
    407       in_layout_(false),
    408       dragged_window_(NULL),
    409       is_dragged_window_docked_(false),
    410       is_dragged_from_dock_(false),
    411       shelf_(NULL),
    412       workspace_controller_(workspace_controller),
    413       in_fullscreen_(workspace_controller_->GetWindowState() ==
    414           WORKSPACE_WINDOW_STATE_FULL_SCREEN),
    415       docked_width_(0),
    416       alignment_(DOCKED_ALIGNMENT_NONE),
    417       last_active_window_(NULL),
    418       last_action_time_(base::Time::Now()),
    419       background_widget_(new DockedBackgroundWidget(dock_container_)) {
    420   DCHECK(dock_container);
    421   aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
    422       AddObserver(this);
    423   Shell::GetInstance()->AddShellObserver(this);
    424 }
    425 
    426 DockedWindowLayoutManager::~DockedWindowLayoutManager() {
    427   Shutdown();
    428 }
    429 
    430 void DockedWindowLayoutManager::Shutdown() {
    431   if (shelf_ && shelf_->shelf_widget()) {
    432     ShelfLayoutManager* shelf_layout_manager = ShelfLayoutManager::ForShelf(
    433         shelf_->shelf_widget()->GetNativeWindow());
    434     shelf_layout_manager->RemoveObserver(this);
    435     shelf_observer_.reset();
    436   }
    437   shelf_ = NULL;
    438   for (size_t i = 0; i < dock_container_->children().size(); ++i) {
    439     aura::Window* child = dock_container_->children()[i];
    440     child->RemoveObserver(this);
    441     wm::GetWindowState(child)->RemoveObserver(this);
    442   }
    443   aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
    444       RemoveObserver(this);
    445   Shell::GetInstance()->RemoveShellObserver(this);
    446 }
    447 
    448 void DockedWindowLayoutManager::AddObserver(
    449     DockedWindowLayoutManagerObserver* observer) {
    450   observer_list_.AddObserver(observer);
    451 }
    452 
    453 void DockedWindowLayoutManager::RemoveObserver(
    454     DockedWindowLayoutManagerObserver* observer) {
    455   observer_list_.RemoveObserver(observer);
    456 }
    457 
    458 void DockedWindowLayoutManager::StartDragging(aura::Window* window) {
    459   DCHECK(!dragged_window_);
    460   dragged_window_ = window;
    461   DCHECK(!IsPopupOrTransient(window));
    462   // Start observing a window unless it is docked container's child in which
    463   // case it is already observed.
    464   wm::WindowState* dragged_state = wm::GetWindowState(dragged_window_);
    465   if (dragged_window_->parent() != dock_container_) {
    466     dragged_window_->AddObserver(this);
    467     dragged_state->AddObserver(this);
    468   } else if (!IsAnyWindowDocked() &&
    469              dragged_state->drag_details() &&
    470              !(dragged_state->drag_details()->bounds_change &
    471                  WindowResizer::kBoundsChange_Resizes)) {
    472     // If there are no other docked windows clear alignment when a docked window
    473     // is moved (but not when it is resized or the window could get undocked
    474     // when resized away from the edge while docked).
    475     alignment_ = DOCKED_ALIGNMENT_NONE;
    476   }
    477   is_dragged_from_dock_ = window->parent() == dock_container_;
    478   DCHECK(!is_dragged_window_docked_);
    479 
    480   // Resize all windows that are flush with the dock edge together if one of
    481   // them gets resized.
    482   if (dragged_window_->bounds().width() == docked_width_ &&
    483       (dragged_state->drag_details()->bounds_change &
    484           WindowResizer::kBoundsChange_Resizes) &&
    485       (dragged_state->drag_details()->size_change_direction &
    486           WindowResizer::kBoundsChangeDirection_Horizontal)) {
    487     for (size_t i = 0; i < dock_container_->children().size(); ++i) {
    488       aura::Window* window1(dock_container_->children()[i]);
    489       if (IsUsedByLayout(window1) &&
    490           window1 != dragged_window_ &&
    491           window1->bounds().width() == docked_width_) {
    492         wm::GetWindowState(window1)->set_bounds_changed_by_user(false);
    493       }
    494     }
    495   }
    496 }
    497 
    498 void DockedWindowLayoutManager::DockDraggedWindow(aura::Window* window) {
    499   DCHECK(!IsPopupOrTransient(window));
    500   OnDraggedWindowDocked(window);
    501   Relayout();
    502 }
    503 
    504 void DockedWindowLayoutManager::UndockDraggedWindow() {
    505   DCHECK(!IsPopupOrTransient(dragged_window_));
    506   OnDraggedWindowUndocked();
    507   Relayout();
    508   UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
    509   is_dragged_from_dock_ = false;
    510 }
    511 
    512 void DockedWindowLayoutManager::FinishDragging(DockedAction action,
    513                                                DockedActionSource source) {
    514   DCHECK(dragged_window_);
    515   DCHECK(!IsPopupOrTransient(dragged_window_));
    516   if (is_dragged_window_docked_)
    517     OnDraggedWindowUndocked();
    518   DCHECK (!is_dragged_window_docked_);
    519   // Stop observing a window unless it is docked container's child in which
    520   // case it needs to keep being observed after the drag completes.
    521   if (dragged_window_->parent() != dock_container_) {
    522     dragged_window_->RemoveObserver(this);
    523     wm::GetWindowState(dragged_window_)->RemoveObserver(this);
    524     if (last_active_window_ == dragged_window_)
    525       last_active_window_ = NULL;
    526   } else {
    527     // If this is the first window that got docked by a move update alignment.
    528     if (alignment_ == DOCKED_ALIGNMENT_NONE)
    529       alignment_ = GetEdgeNearestWindow(dragged_window_);
    530     // A window is no longer dragged and is a child.
    531     // When a window becomes a child at drag start this is
    532     // the only opportunity we will have to enforce a window
    533     // count limit so do it here.
    534     MaybeMinimizeChildrenExcept(dragged_window_);
    535   }
    536   dragged_window_ = NULL;
    537   dragged_bounds_ = gfx::Rect();
    538   Relayout();
    539   UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
    540   RecordUmaAction(action, source);
    541 }
    542 
    543 void DockedWindowLayoutManager::SetShelf(Shelf* shelf) {
    544   DCHECK(!shelf_);
    545   shelf_ = shelf;
    546   if (shelf_->shelf_widget()) {
    547     ShelfLayoutManager* shelf_layout_manager = ShelfLayoutManager::ForShelf(
    548         shelf_->shelf_widget()->GetNativeWindow());
    549     shelf_layout_manager->AddObserver(this);
    550     shelf_observer_.reset(new ShelfWindowObserver(this));
    551   }
    552 }
    553 
    554 DockedAlignment DockedWindowLayoutManager::GetAlignmentOfWindow(
    555     const aura::Window* window) const {
    556   const gfx::Rect& bounds(window->GetBoundsInScreen());
    557 
    558   // Test overlap with an existing docked area first.
    559   if (docked_bounds_.Intersects(bounds) &&
    560       alignment_ != DOCKED_ALIGNMENT_NONE) {
    561     // A window is being added to other docked windows (on the same side).
    562     return alignment_;
    563   }
    564 
    565   const gfx::Rect container_bounds = dock_container_->GetBoundsInScreen();
    566   if (bounds.x() <= container_bounds.x() &&
    567       bounds.right() > container_bounds.x()) {
    568     return DOCKED_ALIGNMENT_LEFT;
    569   } else if (bounds.x() < container_bounds.right() &&
    570              bounds.right() >= container_bounds.right()) {
    571     return DOCKED_ALIGNMENT_RIGHT;
    572   }
    573   return DOCKED_ALIGNMENT_NONE;
    574 }
    575 
    576 DockedAlignment DockedWindowLayoutManager::CalculateAlignment() const {
    577   // Find a child that is not being dragged and is not a popup.
    578   // If such exists the current alignment is returned - even if some of the
    579   // children are hidden or minimized (so they can be restored without losing
    580   // the docked state).
    581   for (size_t i = 0; i < dock_container_->children().size(); ++i) {
    582     aura::Window* window(dock_container_->children()[i]);
    583     if (window != dragged_window_ && !IsPopupOrTransient(window))
    584       return alignment_;
    585   }
    586   // No docked windows remain other than possibly the window being dragged.
    587   // Return |NONE| to indicate that windows may get docked on either side.
    588   return DOCKED_ALIGNMENT_NONE;
    589 }
    590 
    591 bool DockedWindowLayoutManager::CanDockWindow(
    592     aura::Window* window,
    593     DockedAlignment desired_alignment) {
    594   // Don't allow interactive docking of windows with transient parents such as
    595   // modal browser dialogs. Prevent docking of panels attached to shelf during
    596   // the drag.
    597   wm::WindowState* window_state = wm::GetWindowState(window);
    598   bool should_attach_to_shelf = window_state->drag_details() &&
    599       window_state->drag_details()->should_attach_to_shelf;
    600   if (IsPopupOrTransient(window) || should_attach_to_shelf)
    601     return false;
    602   // If a window is wide and cannot be resized down to maximum width allowed
    603   // then it cannot be docked.
    604   // TODO(varkha). Prevent windows from changing size programmatically while
    605   // they are docked. The size will take effect only once a window is undocked.
    606   // See http://crbug.com/307792.
    607   if (window->bounds().width() > kMaxDockWidth &&
    608       (!window_state->CanResize() ||
    609        (window->delegate() &&
    610         window->delegate()->GetMinimumSize().width() != 0 &&
    611         window->delegate()->GetMinimumSize().width() > kMaxDockWidth))) {
    612     return false;
    613   }
    614   // If a window is tall and cannot be resized down to maximum height allowed
    615   // then it cannot be docked.
    616   const gfx::Rect work_area =
    617       Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area();
    618   if (GetWindowHeightCloseTo(window, work_area.height()) > work_area.height())
    619     return false;
    620   // Cannot dock on the other size from an existing dock.
    621   const DockedAlignment alignment = CalculateAlignment();
    622   if (desired_alignment != DOCKED_ALIGNMENT_NONE &&
    623       alignment != DOCKED_ALIGNMENT_NONE &&
    624       alignment != desired_alignment) {
    625     return false;
    626   }
    627   // Do not allow docking on the same side as shelf.
    628   ShelfAlignment shelf_alignment = SHELF_ALIGNMENT_BOTTOM;
    629   if (shelf_)
    630     shelf_alignment = shelf_->alignment();
    631   if ((desired_alignment == DOCKED_ALIGNMENT_LEFT &&
    632        shelf_alignment == SHELF_ALIGNMENT_LEFT) ||
    633       (desired_alignment == DOCKED_ALIGNMENT_RIGHT &&
    634        shelf_alignment == SHELF_ALIGNMENT_RIGHT)) {
    635     return false;
    636   }
    637   return true;
    638 }
    639 
    640 void DockedWindowLayoutManager::OnShelfBoundsChanged() {
    641   Relayout();
    642   UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_INSETS_CHANGED);
    643 }
    644 
    645 ////////////////////////////////////////////////////////////////////////////////
    646 // DockedWindowLayoutManager, aura::LayoutManager implementation:
    647 void DockedWindowLayoutManager::OnWindowResized() {
    648   MaybeMinimizeChildrenExcept(dragged_window_);
    649   Relayout();
    650   // When screen resizes update the insets even when dock width or alignment
    651   // does not change.
    652   UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_RESIZED);
    653 }
    654 
    655 void DockedWindowLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
    656   if (IsPopupOrTransient(child))
    657     return;
    658   // Dragged windows are already observed by StartDragging and do not change
    659   // docked alignment during the drag.
    660   if (child == dragged_window_)
    661     return;
    662   // If this is the first window getting docked - update alignment.
    663   // A window can be added without proper bounds when window is moved to another
    664   // display via API or due to display configuration change, so the alignment
    665   // is set based on which edge is closer in the new display.
    666   if (alignment_ == DOCKED_ALIGNMENT_NONE)
    667     alignment_ = GetEdgeNearestWindow(child);
    668   MaybeMinimizeChildrenExcept(child);
    669   child->AddObserver(this);
    670   wm::GetWindowState(child)->AddObserver(this);
    671   Relayout();
    672   UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
    673 }
    674 
    675 void DockedWindowLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
    676   if (IsPopupOrTransient(child))
    677     return;
    678   // Dragged windows are stopped being observed by FinishDragging and do not
    679   // change alignment during the drag. They also cannot be set to be the
    680   // |last_active_window_|.
    681   if (child == dragged_window_)
    682     return;
    683   // If this is the last window, set alignment and maximize the workspace.
    684   if (!IsAnyWindowDocked()) {
    685     alignment_ = DOCKED_ALIGNMENT_NONE;
    686     UpdateDockedWidth(0);
    687   }
    688   if (last_active_window_ == child)
    689     last_active_window_ = NULL;
    690   child->RemoveObserver(this);
    691   wm::GetWindowState(child)->RemoveObserver(this);
    692   Relayout();
    693   UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
    694 }
    695 
    696 void DockedWindowLayoutManager::OnChildWindowVisibilityChanged(
    697     aura::Window* child,
    698     bool visible) {
    699   if (IsPopupOrTransient(child))
    700     return;
    701   if (visible)
    702     wm::GetWindowState(child)->Restore();
    703   Relayout();
    704   UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
    705 }
    706 
    707 void DockedWindowLayoutManager::SetChildBounds(
    708     aura::Window* child,
    709     const gfx::Rect& requested_bounds) {
    710   // The minimum constraints have to be applied first by the layout manager.
    711   gfx::Rect actual_new_bounds(requested_bounds);
    712   if (child->delegate()) {
    713     const gfx::Size& min_size = child->delegate()->GetMinimumSize();
    714     actual_new_bounds.set_width(
    715         std::max(min_size.width(), actual_new_bounds.width()));
    716     actual_new_bounds.set_height(
    717         std::max(min_size.height(), actual_new_bounds.height()));
    718   }
    719   // Whenever one of our windows is moved or resized enforce layout.
    720   SetChildBoundsDirect(child, actual_new_bounds);
    721   if (IsPopupOrTransient(child))
    722     return;
    723   ShelfLayoutManager* shelf_layout =
    724       ShelfLayoutManager::ForShelf(dock_container_);
    725   if (shelf_layout)
    726     shelf_layout->UpdateVisibilityState();
    727 }
    728 
    729 ////////////////////////////////////////////////////////////////////////////////
    730 // DockedWindowLayoutManager, ash::ShellObserver implementation:
    731 
    732 void DockedWindowLayoutManager::OnDisplayWorkAreaInsetsChanged() {
    733   Relayout();
    734   UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_INSETS_CHANGED);
    735   MaybeMinimizeChildrenExcept(dragged_window_);
    736 }
    737 
    738 void DockedWindowLayoutManager::OnFullscreenStateChanged(
    739     bool is_fullscreen, aura::Window* root_window) {
    740   if (dock_container_->GetRootWindow() != root_window)
    741     return;
    742   // Entering fullscreen mode (including immersive) hides docked windows.
    743   in_fullscreen_ = workspace_controller_->GetWindowState() ==
    744       WORKSPACE_WINDOW_STATE_FULL_SCREEN;
    745   {
    746     // prevent Relayout from getting called multiple times during this
    747     base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
    748     // Use a copy of children array because a call to MinimizeDockedWindow or
    749     // RestoreDockedWindow can change order.
    750     aura::Window::Windows children(dock_container_->children());
    751     for (aura::Window::Windows::const_iterator iter = children.begin();
    752          iter != children.end(); ++iter) {
    753       aura::Window* window(*iter);
    754       if (IsPopupOrTransient(window))
    755         continue;
    756       wm::WindowState* window_state = wm::GetWindowState(window);
    757       if (in_fullscreen_) {
    758         if (window->IsVisible())
    759           MinimizeDockedWindow(window_state);
    760       } else {
    761         if (!window_state->IsMinimized())
    762           RestoreDockedWindow(window_state);
    763       }
    764     }
    765   }
    766   Relayout();
    767   UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
    768 }
    769 
    770 void DockedWindowLayoutManager::OnShelfAlignmentChanged(
    771     aura::Window* root_window) {
    772   if (dock_container_->GetRootWindow() != root_window)
    773     return;
    774 
    775   if (!shelf_ || !shelf_->shelf_widget())
    776     return;
    777 
    778   if (alignment_ == DOCKED_ALIGNMENT_NONE)
    779     return;
    780 
    781   // Do not allow shelf and dock on the same side. Switch side that
    782   // the dock is attached to and move all dock windows to that new side.
    783   ShelfAlignment shelf_alignment = shelf_->shelf_widget()->GetAlignment();
    784   if (alignment_ == DOCKED_ALIGNMENT_LEFT &&
    785       shelf_alignment == SHELF_ALIGNMENT_LEFT) {
    786     alignment_ = DOCKED_ALIGNMENT_RIGHT;
    787   } else if (alignment_ == DOCKED_ALIGNMENT_RIGHT &&
    788              shelf_alignment == SHELF_ALIGNMENT_RIGHT) {
    789     alignment_ = DOCKED_ALIGNMENT_LEFT;
    790   }
    791   Relayout();
    792   UpdateDockBounds(DockedWindowLayoutManagerObserver::SHELF_ALIGNMENT_CHANGED);
    793 }
    794 
    795 /////////////////////////////////////////////////////////////////////////////
    796 // DockedWindowLayoutManager, ShelfLayoutManagerObserver implementation:
    797 void DockedWindowLayoutManager::OnBackgroundUpdated(
    798     ShelfBackgroundType background_type,
    799     BackgroundAnimatorChangeType change_type) {
    800   background_widget_->SetBackgroundType(background_type, change_type);
    801 }
    802 
    803 /////////////////////////////////////////////////////////////////////////////
    804 // DockedWindowLayoutManager, WindowStateObserver implementation:
    805 
    806 void DockedWindowLayoutManager::OnPreWindowStateTypeChange(
    807     wm::WindowState* window_state,
    808     wm::WindowStateType old_type) {
    809   aura::Window* window = window_state->window();
    810   if (IsPopupOrTransient(window))
    811     return;
    812   // The window property will still be set, but no actual change will occur
    813   // until OnFullscreenStateChange is called when exiting fullscreen.
    814   if (in_fullscreen_)
    815     return;
    816   if (window_state->IsMinimized()) {
    817     MinimizeDockedWindow(window_state);
    818   } else if (window_state->IsMaximizedOrFullscreen() ||
    819              window_state->IsSnapped()) {
    820     if (window != dragged_window_) {
    821       UndockWindow(window);
    822       RecordUmaAction(DOCKED_ACTION_MAXIMIZE, DOCKED_ACTION_SOURCE_UNKNOWN);
    823     }
    824   } else if (old_type == wm::WINDOW_STATE_TYPE_MINIMIZED) {
    825     RestoreDockedWindow(window_state);
    826   }
    827 }
    828 
    829 /////////////////////////////////////////////////////////////////////////////
    830 // DockedWindowLayoutManager, WindowObserver implementation:
    831 
    832 void DockedWindowLayoutManager::OnWindowBoundsChanged(
    833     aura::Window* window,
    834     const gfx::Rect& old_bounds,
    835     const gfx::Rect& new_bounds) {
    836   // Only relayout if the dragged window would get docked.
    837   if (window == dragged_window_ && is_dragged_window_docked_)
    838     Relayout();
    839 }
    840 
    841 void DockedWindowLayoutManager::OnWindowVisibilityChanging(
    842     aura::Window* window, bool visible) {
    843   if (IsPopupOrTransient(window))
    844     return;
    845   int animation_type = ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT;
    846   if (visible) {
    847     animation_type = ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DROP;
    848     ::wm::SetWindowVisibilityAnimationDuration(
    849         window, base::TimeDelta::FromMilliseconds(kFadeDurationMs));
    850   } else if (wm::GetWindowState(window)->IsMinimized()) {
    851     animation_type = WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE;
    852   }
    853   ::wm::SetWindowVisibilityAnimationType(window, animation_type);
    854 }
    855 
    856 void DockedWindowLayoutManager::OnWindowDestroying(aura::Window* window) {
    857   if (dragged_window_ == window) {
    858     FinishDragging(DOCKED_ACTION_NONE, DOCKED_ACTION_SOURCE_UNKNOWN);
    859     DCHECK(!dragged_window_);
    860     DCHECK(!is_dragged_window_docked_);
    861   }
    862   if (window == last_active_window_)
    863     last_active_window_ = NULL;
    864   RecordUmaAction(DOCKED_ACTION_CLOSE, DOCKED_ACTION_SOURCE_UNKNOWN);
    865 }
    866 
    867 
    868 ////////////////////////////////////////////////////////////////////////////////
    869 // DockedWindowLayoutManager, aura::client::ActivationChangeObserver
    870 // implementation:
    871 
    872 void DockedWindowLayoutManager::OnWindowActivated(aura::Window* gained_active,
    873                                                   aura::Window* lost_active) {
    874   if (gained_active && IsPopupOrTransient(gained_active))
    875     return;
    876   // Ignore if the window that is not managed by this was activated.
    877   aura::Window* ancestor = NULL;
    878   for (aura::Window* parent = gained_active;
    879        parent; parent = parent->parent()) {
    880     if (parent->parent() == dock_container_) {
    881       ancestor = parent;
    882       break;
    883     }
    884   }
    885   if (ancestor)
    886     UpdateStacking(ancestor);
    887 }
    888 
    889 ////////////////////////////////////////////////////////////////////////////////
    890 // DockedWindowLayoutManager private implementation:
    891 
    892 void DockedWindowLayoutManager::MaybeMinimizeChildrenExcept(
    893     aura::Window* child) {
    894   // Minimize any windows that don't fit without overlap.
    895   const gfx::Rect work_area =
    896       Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area();
    897   int available_room = work_area.height();
    898   bool gap_needed = !!child;
    899   if (child)
    900     available_room -= GetWindowHeightCloseTo(child, 0);
    901   // Use a copy of children array because a call to Minimize can change order.
    902   aura::Window::Windows children(dock_container_->children());
    903   aura::Window::Windows::const_reverse_iterator iter = children.rbegin();
    904   while (iter != children.rend()) {
    905     aura::Window* window(*iter++);
    906     if (window == child || !IsUsedByLayout(window))
    907       continue;
    908     int room_needed = GetWindowHeightCloseTo(window, 0) +
    909         (gap_needed ? kMinDockGap : 0);
    910     gap_needed = true;
    911     if (available_room > room_needed) {
    912       available_room -= room_needed;
    913     } else {
    914       // Slow down minimizing animations. Lock duration so that it is not
    915       // overridden by other ScopedLayerAnimationSettings down the stack.
    916       ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
    917       settings.SetTransitionDuration(
    918           base::TimeDelta::FromMilliseconds(kMinimizeDurationMs));
    919       settings.LockTransitionDuration();
    920       wm::GetWindowState(window)->Minimize();
    921     }
    922   }
    923 }
    924 
    925 void DockedWindowLayoutManager::MinimizeDockedWindow(
    926     wm::WindowState* window_state) {
    927   DCHECK(!IsPopupOrTransient(window_state->window()));
    928   window_state->window()->Hide();
    929   if (window_state->IsActive())
    930     window_state->Deactivate();
    931   RecordUmaAction(DOCKED_ACTION_MINIMIZE, DOCKED_ACTION_SOURCE_UNKNOWN);
    932 }
    933 
    934 void DockedWindowLayoutManager::RestoreDockedWindow(
    935     wm::WindowState* window_state) {
    936   aura::Window* window = window_state->window();
    937   DCHECK(!IsPopupOrTransient(window));
    938   // Always place restored window at the bottom shuffling the other windows up.
    939   // TODO(varkha): add a separate container for docked windows to keep track
    940   // of ordering.
    941   gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(
    942       dock_container_);
    943   const gfx::Rect work_area = display.work_area();
    944 
    945   // Evict the window if it can no longer be docked because of its height.
    946   if (!CanDockWindow(window, DOCKED_ALIGNMENT_NONE)) {
    947     UndockWindow(window);
    948     RecordUmaAction(DOCKED_ACTION_EVICT, DOCKED_ACTION_SOURCE_UNKNOWN);
    949     return;
    950   }
    951   gfx::Rect bounds(window->bounds());
    952   bounds.set_y(work_area.bottom());
    953   window->SetBounds(bounds);
    954   window->Show();
    955   MaybeMinimizeChildrenExcept(window);
    956   RecordUmaAction(DOCKED_ACTION_RESTORE, DOCKED_ACTION_SOURCE_UNKNOWN);
    957 }
    958 
    959 void DockedWindowLayoutManager::RecordUmaAction(DockedAction action,
    960                                                 DockedActionSource source) {
    961   if (action == DOCKED_ACTION_NONE)
    962     return;
    963   UMA_HISTOGRAM_ENUMERATION("Ash.Dock.Action", action, DOCKED_ACTION_COUNT);
    964   UMA_HISTOGRAM_ENUMERATION("Ash.Dock.ActionSource", source,
    965                             DOCKED_ACTION_SOURCE_COUNT);
    966   base::Time time_now = base::Time::Now();
    967   base::TimeDelta time_between_use = time_now - last_action_time_;
    968   UMA_HISTOGRAM_CUSTOM_COUNTS("Ash.Dock.TimeBetweenUse",
    969                               time_between_use.InSeconds(),
    970                               1,
    971                               base::TimeDelta::FromHours(10).InSeconds(),
    972                               100);
    973   last_action_time_ = time_now;
    974   int docked_all_count = 0;
    975   int docked_visible_count = 0;
    976   int docked_panels_count = 0;
    977   int large_windows_count = 0;
    978   for (size_t i = 0; i < dock_container_->children().size(); ++i) {
    979     const aura::Window* window(dock_container_->children()[i]);
    980     if (IsPopupOrTransient(window))
    981       continue;
    982     docked_all_count++;
    983     if (!IsUsedByLayout(window))
    984       continue;
    985     docked_visible_count++;
    986     if (window->type() == ui::wm::WINDOW_TYPE_PANEL)
    987       docked_panels_count++;
    988     const wm::WindowState* window_state = wm::GetWindowState(window);
    989     if (window_state->HasRestoreBounds()) {
    990       const gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen();
    991       if (restore_bounds.width() > kMaxDockWidth)
    992         large_windows_count++;
    993     }
    994   }
    995   UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsAll", docked_all_count);
    996   UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsLarge", large_windows_count);
    997   UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsPanels", docked_panels_count);
    998   UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsVisible", docked_visible_count);
    999 }
   1000 
   1001 void DockedWindowLayoutManager::UpdateDockedWidth(int width) {
   1002   if (docked_width_ == width)
   1003     return;
   1004   docked_width_ = width;
   1005   UMA_HISTOGRAM_COUNTS_10000("Ash.Dock.Width", docked_width_);
   1006 }
   1007 
   1008 void DockedWindowLayoutManager::OnDraggedWindowDocked(aura::Window* window) {
   1009   DCHECK(!is_dragged_window_docked_);
   1010   is_dragged_window_docked_ = true;
   1011 }
   1012 
   1013 void DockedWindowLayoutManager::OnDraggedWindowUndocked() {
   1014   DCHECK (is_dragged_window_docked_);
   1015   is_dragged_window_docked_ = false;
   1016 }
   1017 
   1018 bool DockedWindowLayoutManager::IsAnyWindowDocked() {
   1019   return CalculateAlignment() != DOCKED_ALIGNMENT_NONE;
   1020 }
   1021 
   1022 DockedAlignment DockedWindowLayoutManager::GetEdgeNearestWindow(
   1023     const aura::Window* window) const {
   1024   const gfx::Rect& bounds(window->GetBoundsInScreen());
   1025   const gfx::Rect container_bounds = dock_container_->GetBoundsInScreen();
   1026   return (abs(bounds.x() - container_bounds.x()) <
   1027           abs(bounds.right() - container_bounds.right())) ?
   1028               DOCKED_ALIGNMENT_LEFT : DOCKED_ALIGNMENT_RIGHT;
   1029 }
   1030 
   1031 void DockedWindowLayoutManager::Relayout() {
   1032   if (in_layout_)
   1033     return;
   1034   if (alignment_ == DOCKED_ALIGNMENT_NONE && !is_dragged_window_docked_)
   1035     return;
   1036   base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
   1037 
   1038   gfx::Rect dock_bounds = dock_container_->GetBoundsInScreen();
   1039   aura::Window* active_window = NULL;
   1040   std::vector<WindowWithHeight> visible_windows;
   1041   for (size_t i = 0; i < dock_container_->children().size(); ++i) {
   1042     aura::Window* window(dock_container_->children()[i]);
   1043 
   1044     if (!IsUsedByLayout(window) || window == dragged_window_)
   1045       continue;
   1046 
   1047     // If the shelf is currently hidden (full-screen mode), hide window until
   1048     // full-screen mode is exited.
   1049     if (in_fullscreen_) {
   1050       // The call to Hide does not set the minimize property, so the window will
   1051       // be restored when the shelf becomes visible again.
   1052       window->Hide();
   1053       continue;
   1054     }
   1055     if (window->HasFocus() ||
   1056         window->Contains(
   1057             aura::client::GetFocusClient(window)->GetFocusedWindow())) {
   1058       DCHECK(!active_window);
   1059       active_window = window;
   1060     }
   1061     visible_windows.push_back(WindowWithHeight(window));
   1062   }
   1063   // Consider docked dragged_window_ when fanning out other child windows.
   1064   if (is_dragged_window_docked_) {
   1065     visible_windows.push_back(WindowWithHeight(dragged_window_));
   1066     DCHECK(!active_window);
   1067     active_window = dragged_window_;
   1068   }
   1069 
   1070   // Position docked windows as well as the window being dragged.
   1071   gfx::Rect work_area =
   1072       Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area();
   1073   if (shelf_observer_)
   1074     work_area.Subtract(shelf_observer_->shelf_bounds_in_screen());
   1075   int available_room = CalculateWindowHeightsAndRemainingRoom(work_area,
   1076                                                               &visible_windows);
   1077   FanOutChildren(work_area,
   1078                  CalculateIdealWidth(visible_windows),
   1079                  available_room,
   1080                  &visible_windows);
   1081 
   1082   // After the first Relayout allow the windows to change their order easier
   1083   // since we know they are docked.
   1084   is_dragged_from_dock_ = true;
   1085   UpdateStacking(active_window);
   1086 }
   1087 
   1088 int DockedWindowLayoutManager::CalculateWindowHeightsAndRemainingRoom(
   1089     const gfx::Rect work_area,
   1090     std::vector<WindowWithHeight>* visible_windows) {
   1091   int available_room = work_area.height();
   1092   int remaining_windows = visible_windows->size();
   1093   int gap_height = remaining_windows > 1 ? kMinDockGap : 0;
   1094 
   1095   // Sort windows by their minimum heights and calculate target heights.
   1096   std::sort(visible_windows->begin(), visible_windows->end(),
   1097             CompareMinimumHeight());
   1098   // Distribute the free space among the docked windows. Since the windows are
   1099   // sorted (tall windows first) we can now assume that any window which
   1100   // required more space than the current window will have already been
   1101   // accounted for previously in this loop, so we can safely give that window
   1102   // its proportional share of the remaining space.
   1103   for (std::vector<WindowWithHeight>::reverse_iterator iter =
   1104            visible_windows->rbegin();
   1105       iter != visible_windows->rend(); ++iter) {
   1106     iter->height_ = GetWindowHeightCloseTo(
   1107         iter->window(),
   1108         (available_room + gap_height) / remaining_windows - gap_height);
   1109     available_room -= (iter->height_ + gap_height);
   1110     remaining_windows--;
   1111   }
   1112   return available_room + gap_height;
   1113 }
   1114 
   1115 int DockedWindowLayoutManager::CalculateIdealWidth(
   1116     const std::vector<WindowWithHeight>& visible_windows) {
   1117   int smallest_max_width = kMaxDockWidth;
   1118   int largest_min_width = kMinDockWidth;
   1119   // Ideal width of the docked area is as close to kIdealWidth as possible
   1120   // while still respecting the minimum and maximum width restrictions on the
   1121   // individual docked windows as well as the width that was possibly set by a
   1122   // user (which needs to be preserved when dragging and rearranging windows).
   1123   for (std::vector<WindowWithHeight>::const_iterator iter =
   1124            visible_windows.begin();
   1125        iter != visible_windows.end(); ++iter) {
   1126     const aura::Window* window = iter->window();
   1127     int min_window_width = window->bounds().width();
   1128     int max_window_width = min_window_width;
   1129     if (!wm::GetWindowState(window)->bounds_changed_by_user()) {
   1130       min_window_width = GetWindowWidthCloseTo(window, kMinDockWidth);
   1131       max_window_width = GetWindowWidthCloseTo(window, kMaxDockWidth);
   1132     }
   1133     largest_min_width = std::max(largest_min_width, min_window_width);
   1134     smallest_max_width = std::min(smallest_max_width, max_window_width);
   1135   }
   1136   int ideal_width = std::max(largest_min_width,
   1137                              std::min(smallest_max_width, kIdealWidth));
   1138   // Restrict docked area width regardless of window restrictions.
   1139   ideal_width = std::max(std::min(ideal_width, kMaxDockWidth), kMinDockWidth);
   1140   return ideal_width;
   1141 }
   1142 
   1143 void DockedWindowLayoutManager::FanOutChildren(
   1144     const gfx::Rect& work_area,
   1145     int ideal_docked_width,
   1146     int available_room,
   1147     std::vector<WindowWithHeight>* visible_windows) {
   1148   gfx::Rect dock_bounds = dock_container_->GetBoundsInScreen();
   1149 
   1150   // Calculate initial vertical offset and the gap or overlap between windows.
   1151   const int num_windows = visible_windows->size();
   1152   const float delta = static_cast<float>(available_room) /
   1153       ((available_room > 0 || num_windows <= 1) ?
   1154           num_windows + 1 : num_windows - 1);
   1155   float y_pos = work_area.y() + ((delta > 0) ? delta : 0);
   1156 
   1157   // Docked area is shown only if there is at least one non-dragged visible
   1158   // docked window.
   1159   int new_width = ideal_docked_width;
   1160   if (visible_windows->empty() ||
   1161       (visible_windows->size() == 1 &&
   1162           (*visible_windows)[0].window() == dragged_window_)) {
   1163     new_width = 0;
   1164   }
   1165   UpdateDockedWidth(new_width);
   1166   // Sort windows by their center positions and fan out overlapping
   1167   // windows.
   1168   std::sort(visible_windows->begin(), visible_windows->end(),
   1169             CompareWindowPos(is_dragged_from_dock_ ? dragged_window_ : NULL,
   1170                              dock_container_,
   1171                              delta));
   1172   for (std::vector<WindowWithHeight>::iterator iter = visible_windows->begin();
   1173        iter != visible_windows->end(); ++iter) {
   1174     aura::Window* window = iter->window();
   1175     gfx::Rect bounds = ScreenUtil::ConvertRectToScreen(
   1176         dock_container_, window->GetTargetBounds());
   1177     // A window is extended or shrunk to be as close as possible to the ideal
   1178     // docked area width. Windows that were resized by a user are kept at their
   1179     // existing size.
   1180     // This also enforces the min / max restrictions on the docked area width.
   1181     bounds.set_width(GetWindowWidthCloseTo(
   1182         window,
   1183         wm::GetWindowState(window)->bounds_changed_by_user() ?
   1184             bounds.width() : ideal_docked_width));
   1185     DCHECK_LE(bounds.width(), ideal_docked_width);
   1186 
   1187     DockedAlignment alignment = alignment_;
   1188     if (alignment == DOCKED_ALIGNMENT_NONE && window == dragged_window_)
   1189       alignment = GetEdgeNearestWindow(window);
   1190 
   1191     // Fan out windows evenly distributing the overlap or remaining free space.
   1192     bounds.set_height(iter->height_);
   1193     bounds.set_y(std::max(work_area.y(),
   1194                           std::min(work_area.bottom() - bounds.height(),
   1195                                    static_cast<int>(y_pos + 0.5))));
   1196     y_pos += bounds.height() + delta + kMinDockGap;
   1197 
   1198     // All docked windows other than the one currently dragged remain stuck
   1199     // to the screen edge (flush with the edge or centered in the dock area).
   1200     switch (alignment) {
   1201       case DOCKED_ALIGNMENT_LEFT:
   1202         bounds.set_x(dock_bounds.x() +
   1203                      (ideal_docked_width - bounds.width()) / 2);
   1204         break;
   1205       case DOCKED_ALIGNMENT_RIGHT:
   1206         bounds.set_x(dock_bounds.right() -
   1207                      (ideal_docked_width + bounds.width()) / 2);
   1208         break;
   1209       case DOCKED_ALIGNMENT_NONE:
   1210         break;
   1211     }
   1212     if (window == dragged_window_) {
   1213       dragged_bounds_ = bounds;
   1214       continue;
   1215     }
   1216     // If the following asserts it is probably because not all the children
   1217     // have been removed when dock was closed.
   1218     DCHECK_NE(alignment_, DOCKED_ALIGNMENT_NONE);
   1219     bounds = ScreenUtil::ConvertRectFromScreen(dock_container_, bounds);
   1220     if (bounds != window->GetTargetBounds()) {
   1221       ui::Layer* layer = window->layer();
   1222       ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
   1223       slide_settings.SetPreemptionStrategy(
   1224           ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
   1225       slide_settings.SetTransitionDuration(
   1226           base::TimeDelta::FromMilliseconds(kSlideDurationMs));
   1227       SetChildBoundsDirect(window, bounds);
   1228     }
   1229   }
   1230 }
   1231 
   1232 void DockedWindowLayoutManager::UpdateDockBounds(
   1233     DockedWindowLayoutManagerObserver::Reason reason) {
   1234   int dock_inset = docked_width_ + (docked_width_ > 0 ? kMinDockGap : 0);
   1235   const gfx::Rect work_area =
   1236       Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area();
   1237   gfx::Rect bounds = gfx::Rect(
   1238       alignment_ == DOCKED_ALIGNMENT_RIGHT && dock_inset > 0 ?
   1239           dock_container_->bounds().right() - dock_inset:
   1240           dock_container_->bounds().x(),
   1241       dock_container_->bounds().y(),
   1242       dock_inset,
   1243       work_area.height());
   1244   docked_bounds_ = bounds +
   1245       dock_container_->GetBoundsInScreen().OffsetFromOrigin();
   1246   FOR_EACH_OBSERVER(
   1247       DockedWindowLayoutManagerObserver,
   1248       observer_list_,
   1249       OnDockBoundsChanging(bounds, reason));
   1250   // Show or hide background for docked area.
   1251   gfx::Rect background_bounds(docked_bounds_);
   1252   if (shelf_observer_)
   1253     background_bounds.Subtract(shelf_observer_->shelf_bounds_in_screen());
   1254   background_widget_->SetBackgroundBounds(background_bounds, alignment_);
   1255   if (docked_width_ > 0)
   1256     background_widget_->Show();
   1257   else
   1258     background_widget_->Hide();
   1259 }
   1260 
   1261 void DockedWindowLayoutManager::UpdateStacking(aura::Window* active_window) {
   1262   if (!active_window) {
   1263     if (!last_active_window_)
   1264       return;
   1265     active_window = last_active_window_;
   1266   }
   1267 
   1268   // Windows are stacked like a deck of cards:
   1269   //  ,------.
   1270   // |,------.|
   1271   // |,------.|
   1272   // | active |
   1273   // | window |
   1274   // |`------'|
   1275   // |`------'|
   1276   //  `------'
   1277   // Use the middle of each window to figure out how to stack the window.
   1278   // This allows us to update the stacking when a window is being dragged around
   1279   // by the titlebar.
   1280   std::map<int, aura::Window*> window_ordering;
   1281   for (aura::Window::Windows::const_iterator it =
   1282            dock_container_->children().begin();
   1283        it != dock_container_->children().end(); ++it) {
   1284     if (!IsUsedByLayout(*it) ||
   1285         ((*it) == dragged_window_ && !is_dragged_window_docked_)) {
   1286       continue;
   1287     }
   1288     gfx::Rect bounds = (*it)->bounds();
   1289     window_ordering.insert(std::make_pair(bounds.y() + bounds.height() / 2,
   1290                                           *it));
   1291   }
   1292   int active_center_y = active_window->bounds().CenterPoint().y();
   1293 
   1294   aura::Window* previous_window = NULL;
   1295   for (std::map<int, aura::Window*>::const_iterator it =
   1296        window_ordering.begin();
   1297        it != window_ordering.end() && it->first < active_center_y; ++it) {
   1298     if (previous_window)
   1299       dock_container_->StackChildAbove(it->second, previous_window);
   1300     previous_window = it->second;
   1301   }
   1302   for (std::map<int, aura::Window*>::const_reverse_iterator it =
   1303        window_ordering.rbegin();
   1304        it != window_ordering.rend() && it->first > active_center_y; ++it) {
   1305     if (previous_window)
   1306       dock_container_->StackChildAbove(it->second, previous_window);
   1307     previous_window = it->second;
   1308   }
   1309 
   1310   if (previous_window && active_window->parent() == dock_container_)
   1311     dock_container_->StackChildAbove(active_window, previous_window);
   1312   if (active_window != dragged_window_)
   1313     last_active_window_ = active_window;
   1314 }
   1315 
   1316 ////////////////////////////////////////////////////////////////////////////////
   1317 // keyboard::KeyboardControllerObserver implementation:
   1318 
   1319 void DockedWindowLayoutManager::OnKeyboardBoundsChanging(
   1320     const gfx::Rect& keyboard_bounds) {
   1321   // This bounds change will have caused a change to the Shelf which does not
   1322   // propagate automatically to this class, so manually recalculate bounds.
   1323   Relayout();
   1324   UpdateDockBounds(DockedWindowLayoutManagerObserver::KEYBOARD_BOUNDS_CHANGING);
   1325 }
   1326 
   1327 }  // namespace ash
   1328