1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ 7 8 #include <deque> 9 10 #include "base/basictypes.h" 11 #include "base/memory/scoped_ptr.h" 12 #include "base/timer/timer.h" 13 #include "content/browser/renderer_host/event_with_latency_info.h" 14 #include "content/browser/renderer_host/input/tap_suppression_controller.h" 15 #include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h" 16 #include "content/browser/renderer_host/input/touchscreen_tap_suppression_controller.h" 17 #include "content/common/content_export.h" 18 #include "content/common/input/input_event_ack_state.h" 19 #include "third_party/WebKit/public/web/WebInputEvent.h" 20 #include "ui/gfx/transform.h" 21 22 namespace content { 23 class GestureEventQueueTest; 24 class InputRouter; 25 class MockRenderWidgetHost; 26 27 // Interface with which the GestureEventQueue can forward gesture events, and 28 // dispatch gesture event responses. 29 class CONTENT_EXPORT GestureEventQueueClient { 30 public: 31 virtual ~GestureEventQueueClient() {} 32 33 virtual void SendGestureEventImmediately( 34 const GestureEventWithLatencyInfo& event) = 0; 35 36 virtual void OnGestureEventAck( 37 const GestureEventWithLatencyInfo& event, 38 InputEventAckState ack_result) = 0; 39 }; 40 41 // Maintains WebGestureEvents in a queue before forwarding them to the renderer 42 // to apply a sequence of filters on them: 43 // 1. The sequence is filtered for bounces. A bounce is when the finger lifts 44 // from the screen briefly during an in-progress scroll. Ifco this happens, 45 // non-GestureScrollUpdate events are queued until the de-bounce interval 46 // passes or another GestureScrollUpdate event occurs. 47 // 2. Unnecessary GestureFlingCancel events are filtered. These are 48 // GestureFlingCancels that have no corresponding GestureFlingStart in the 49 // queue. 50 // 3. Taps immediately after a GestureFlingCancel (caused by the same tap) are 51 // filtered. 52 // 4. Whenever possible, events in the queue are coalesced to have as few events 53 // as possible and therefore maximize the chance that the event stream can be 54 // handled entirely by the compositor thread. 55 // Events in the queue are forwarded to the renderer one by one; i.e., each 56 // event is sent after receiving the ACK for previous one. The only exception is 57 // that if a GestureScrollUpdate is followed by a GesturePinchUpdate, they are 58 // sent together. 59 // TODO(rjkroege): Possibly refactor into a filter chain: 60 // http://crbug.com/148443. 61 class CONTENT_EXPORT GestureEventQueue { 62 public: 63 struct CONTENT_EXPORT Config { 64 Config(); 65 66 // Controls touchpad-related tap suppression, disabled by default. 67 TapSuppressionController::Config touchpad_tap_suppression_config; 68 69 // Controls touchscreen-related tap suppression, disabled by default. 70 TapSuppressionController::Config touchscreen_tap_suppression_config; 71 72 // Determines whether non-scroll gesture events are "debounced" during an 73 // active scroll sequence, suppressing brief scroll interruptions. 74 // Zero by default (disabled). 75 base::TimeDelta debounce_interval; 76 }; 77 78 // Both |client| and |touchpad_client| must outlive the GestureEventQueue. 79 GestureEventQueue(GestureEventQueueClient* client, 80 TouchpadTapSuppressionControllerClient* touchpad_client, 81 const Config& config); 82 ~GestureEventQueue(); 83 84 // Returns |true| if the caller should immediately forward the provided 85 // |GestureEventWithLatencyInfo| argument to the renderer. 86 // If this function returns false, then the event may be queued and forwared 87 // at a later point. 88 bool ShouldForward(const GestureEventWithLatencyInfo&); 89 90 // Indicates that the caller has received an acknowledgement from the renderer 91 // with state |ack_result| and event |type|. May send events if the queue is 92 // not empty. 93 void ProcessGestureAck(InputEventAckState ack_result, 94 blink::WebInputEvent::Type type, 95 const ui::LatencyInfo& latency); 96 97 // Sets the state of the |fling_in_progress_| field to indicate that a fling 98 // is definitely not in progress. 99 void FlingHasBeenHalted(); 100 101 // Returns the |TouchpadTapSuppressionController| instance. 102 TouchpadTapSuppressionController* GetTouchpadTapSuppressionController(); 103 104 void ForwardGestureEvent(const GestureEventWithLatencyInfo& gesture_event); 105 106 // Whether the queue is expecting a gesture event ack. 107 bool ExpectingGestureAck() const; 108 109 bool empty() const { 110 return coalesced_gesture_events_.empty() && 111 debouncing_deferral_queue_.empty(); 112 } 113 114 void set_debounce_interval_time_ms_for_testing(int interval_ms) { 115 debounce_interval_ = base::TimeDelta::FromMilliseconds(interval_ms); 116 } 117 118 private: 119 friend class GestureEventQueueTest; 120 friend class MockRenderWidgetHost; 121 122 // TODO(mohsen): There are a bunch of ShouldForward.../ShouldDiscard... 123 // methods that are getting confusing. This should be somehow fixed. Maybe 124 // while refactoring GEQ: http://crbug.com/148443. 125 126 // Inovked on the expiration of the debounce interval to release 127 // deferred events. 128 void SendScrollEndingEventsNow(); 129 130 // Returns |true| if the given GestureFlingCancel should be discarded 131 // as unnecessary. 132 bool ShouldDiscardFlingCancelEvent( 133 const GestureEventWithLatencyInfo& gesture_event) const; 134 135 // Returns |true| if the only event in the queue is the current event and 136 // hence that event should be handled now. 137 bool ShouldHandleEventNow() const; 138 139 // Merge or append a GestureScrollUpdate or GesturePinchUpdate into 140 // the coalescing queue. 141 void MergeOrInsertScrollAndPinchEvent( 142 const GestureEventWithLatencyInfo& gesture_event); 143 144 // Sub-filter for removing bounces from in-progress scrolls. 145 bool ShouldForwardForBounceReduction( 146 const GestureEventWithLatencyInfo& gesture_event); 147 148 // Sub-filter for removing unnecessary GestureFlingCancels. 149 bool ShouldForwardForGFCFiltering( 150 const GestureEventWithLatencyInfo& gesture_event) const; 151 152 // Sub-filter for suppressing taps immediately after a GestureFlingCancel. 153 bool ShouldForwardForTapSuppression( 154 const GestureEventWithLatencyInfo& gesture_event); 155 156 // Puts the events in a queue to forward them one by one; i.e., forward them 157 // whenever ACK for previous event is received. This queue also tries to 158 // coalesce events as much as possible. 159 bool ShouldForwardForCoalescing( 160 const GestureEventWithLatencyInfo& gesture_event); 161 162 // Whether the event_in_queue is GesturePinchUpdate or 163 // GestureScrollUpdate and it has the same modifiers as the 164 // new event. 165 bool ShouldTryMerging( 166 const GestureEventWithLatencyInfo& new_event, 167 const GestureEventWithLatencyInfo& event_in_queue)const; 168 169 // Returns the transform matrix corresponding to the gesture event. 170 // Assumes the gesture event sent is either GestureScrollUpdate or 171 // GesturePinchUpdate. Returns the identity matrix otherwise. 172 gfx::Transform GetTransformForEvent( 173 const GestureEventWithLatencyInfo& gesture_event) const; 174 175 // The number of sent events for which we're awaiting an ack. These events 176 // remain at the head of the queue until ack'ed. 177 size_t EventsInFlightCount() const; 178 179 // The receiver of all forwarded gesture events. 180 GestureEventQueueClient* client_; 181 182 // True if a GestureFlingStart is in progress on the renderer or 183 // queued without a subsequent queued GestureFlingCancel event. 184 bool fling_in_progress_; 185 186 // True if a GestureScrollUpdate sequence is in progress. 187 bool scrolling_in_progress_; 188 189 // True if two related gesture events were sent before without waiting 190 // for an ACK, so the next gesture ACK should be ignored. 191 bool ignore_next_ack_; 192 193 // An object tracking the state of touchpad on the delivery of mouse events to 194 // the renderer to filter mouse immediately after a touchpad fling canceling 195 // tap. 196 // TODO(mohsen): Move touchpad tap suppression out of GestureEventQueue since 197 // GEQ is meant to only be used for touchscreen gesture events. 198 TouchpadTapSuppressionController touchpad_tap_suppression_controller_; 199 200 // An object tracking the state of touchscreen on the delivery of gesture tap 201 // events to the renderer to filter taps immediately after a touchscreen fling 202 // canceling tap. 203 TouchscreenTapSuppressionController touchscreen_tap_suppression_controller_; 204 205 typedef std::deque<GestureEventWithLatencyInfo> GestureQueue; 206 207 // Queue of coalesced gesture events not yet sent to the renderer. If 208 // |ignore_next_ack_| is false, then the event at the front of the queue has 209 // been sent and is awaiting an ACK, and all other events have yet to be sent. 210 // If |ignore_next_ack_| is true, then the two events at the front of the 211 // queue have been sent, and the second is awaiting an ACK. All other events 212 // have yet to be sent. 213 GestureQueue coalesced_gesture_events_; 214 215 // Timer to release a previously deferred gesture event. 216 base::OneShotTimer<GestureEventQueue> debounce_deferring_timer_; 217 218 // Queue of events that have been deferred for debounce. 219 GestureQueue debouncing_deferral_queue_; 220 221 // Time window in which to debounce scroll/fling ends. Note that an interval 222 // of zero effectively disables debouncing. 223 base::TimeDelta debounce_interval_; 224 225 DISALLOW_COPY_AND_ASSIGN(GestureEventQueue); 226 }; 227 228 } // namespace content 229 230 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ 231